/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../../../sc_defines.h" #define SPELL_DRUIDS_SLUMBER 8040 #define SPELL_COBRAHN_SERPENT_FORM 7965 #define SPELL_HEALING_TOUCH 5188 struct MANGOS_DLL_DECL boss_Wailing_CavernsAI : public ScriptedAI { boss_Wailing_CavernsAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();} uint32 Druids_Slumber_timer; void EnterEvadeMode() { m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISARM, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, true); m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CONFUSED, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM , true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR , true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_HORROR, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SLEEP, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_BANISH, true); Druids_Slumber_timer = 5000; Cobrahn_Serpent_Form_timer = 5000 Healing_Touch_timer = 1000 InCombat = false; } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); InCombat = true; } } } void UpdateAI(const uint32 diff) { if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) return; if(Druids_Slumber_timer < diff) { Unit* target = NULL; target = SelectUnit(SELECT_TARGET_RANDOM,1); if(target) { DoCast(target,SPELL_DRUIDS_SLUMBER); Druids_Slumber_timer = 5000; } }else Druids_Slumber_timer -= diff; if (Cobrahn_Serpent_Form_timer < diff) { DoCast(m_creature,SPELL_COBRAHN_SERPENT_FORM); Cobrahn_Serpent_Form_timer = 5000; }else Cobrahn_Serpent_Form_timer -= diff; if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 30) RemoveAura(m_creature,SPELL_COBRAHN_SERPENT_FORM); if ((m_creature->GetHealth()*100 / m__creature->GetMaxHealth()) < 30) DoCast(m_creature,SPELL_HEALING_TOUCH); DoMeleeAttackIfReady(); } }; CreatureAI* GetAI_boss_Wailing_CavernsAI(Creature *_Creature) { return new boss_Wailing_CavernsAI (_Creature); } void AddSC_boss_Wailing_Caverns() { Script *newscript; newscript = new Script; newscript->Name="boss_wailing_caverns"; newscript->GetAI = "GetAI_boss_Wailing_CavernsAI"; m_scripts[nrscripts++] = newscript; }