# if (!monster.MorFasNadur_Casted && spell == 0) # { # form.SetDebugText("Casting mor fas nadur on monster"); # //Input.Refresh(); # //Sleep(1000); # if (i >= myGameInfo.Monsters.Length) # { # casting = false; # myGameInfo.Following = true; # return true; # } # monster = myGameInfo.Monsters[i]; # Input.SendText(DAConfig.WindowName, DAConfig.Hotkey(DASniffer.Game.Spells.MorFasNadur)); # LeftClickOnUnit((Game.Unit)monster); # Sleep(DAConfig.CastingDelay); # }