if (!monster.MorFasNadur_Casted && spell == 0) //casting mor fas # { # form.SetDebugText("Casting mor fas nadur on monster"); //write whats happening (morfasnadur) # //Input.Refresh(); # //Sleep(1000); # /* if (i >= myGameInfo.Monsters.Length) // if monster apears # { # casting = false; // casted mor fas # myGameInfo.Following = true; // start following # return true; // done # } # monster = myGameInfo.Monsters[i]; //for monsters # Input.SendText(DAConfig.WindowName, DAConfig.Hotkey(DASniffer.Game.Spells.MorFasNadur)); // mor fas nadur hotkey # LeftClickOnUnit((Game.Unit)monster); //left click # Sleep(DAConfig.CastingDelay); //1500 delay */ # }