//sp if(!strcmp(cmdtext, "/sp", true)) { if (IsPlayerInAnyVehicle(playerid)){ GetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); GetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]);}else { GetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); GetPlayerFacingAngle(playerid, SavePos[playerid][sA]); } SavePos[playerid][SavedPos] = 1; return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Position saved. use the /lp command to load it again later.");} //lp if(!strcmp(cmdtext, "/lp", true)) { if (SavePos[playerid][SavedPos] == 0) return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Use /sp to save a position first!"); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]); } else { SetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); SetPlayerFacingAngle(playerid, SavePos[playerid][sA]); } return SendClientMessage(playerid, COLOR_WHITE, "SERVER: You have teleported to the last position you have saved.");}