christopher@christopher-desktop:~/Desktop/csmonopoly$ svn update Restored 'Data/Maps/00/singlePlotBuildings/level_1.gm' Restored 'Data/Maps/00/singlePlotBuildings/level_1.png' At revision 31. christopher@christopher-desktop:~/Desktop/csmonopoly$ python Monopoly.py Unable to import java classes! Opening GLX2D Creating Context Video driver GL/X version (direct renderer) Visual ID: 0x00000024, 24bit TrueColor R8:G8:B8:A8, level 0, double buffered NOTIFY: Applied: GeForce: RECT texture extension support apparently sucks NOTIFY: OpenGL renderer: GeForce2 MX/AGP/SSE2 (vendor: NVIDIA Corporation) version 1.5.8 NVIDIA 96.39 NOTIFY: Using windowed mode at resolution 640x480. NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0 NOTIFY: Using VBO with 64 MB of VBO memory Plugins have been initialised crystalspace.graphic.image.io.jpeg: JPEG parameter struct mismatch: library thinks size is 428, caller expects 464 layout = Main.layout Loading layout ... done GUIs have been initialised crystalspace.graphic.image.io.jpeg: JPEG parameter struct mismatch: library thinks size is 428, caller expects 464 WARNING: Could not open image file '/this/Data/Maps/00//singlePlotBuildings/UVMap_02.png' on VFS! WARNING: Couldn't load image '/this/Data/Maps/00//singlePlotBuildings/UVMap_02.png', using error texture instead! Map loaded True Updateing the movable ... done Loaded a character Traceback (most recent call last): File "Monopoly.py", line 1553, in initialiseWorld() File "Monopoly.py", line 597, in initialiseWorld createCharacterSpecificMaterials(Characters, Maps.values()[0]['buildings']) File "Monopoly.py", line 1477, in createCharacterSpecificMaterials originalImg = Image.open(buildings['singlePlotBuildings']['images'][iName]) File "/usr/lib/python2.5/site-packages/PIL/Image.py", line 1888, in open fp = __builtin__.open(fp, "rb") IOError: [Errno 2] No such file or directory: 'Data/Maps/00//singlePlotBuildings/UVMap_02.png' christopher@christopher-desktop:~/Desktop/csmonopoly$