new Timers[MAX_PLAYERS]; enum SavePosENUM { Float:sX, Float:sY, Float:sZ, Float:sA, SavedPos }; new SavePos[MAX_PLAYERS][SavePosENUM]; //===============SAVE POS======================================================= if(!strcmp(cmdtext, "/spos", true)) { if (IsPlayerInAnyVehicle(playerid)){ GetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); GetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]);}else { GetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); GetPlayerFacingAngle(playerid, SavePos[playerid][sA]); } SavePos[playerid][SavedPos] = 1; return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Position saved. use the /lpos command to load it again later.");} //lp if(!strcmp(cmdtext, "/lpos", true)) { if (SavePos[playerid][SavedPos] == 0) return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Use /spos to save a position first!"); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]); } else { SetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); SetPlayerFacingAngle(playerid, SavePos[playerid][sA]); } return SendClientMessage(playerid, COLOR_WHITE, "SERVER: You have teleported to the last position you have saved.");}