#include #include #include #include "resource.h" #define NOTEON 0x90 #define NOTEOFF 0x80 #define DEFAULT_DEVICE 0 const char g_szClassName[] = "myWindowClass"; HBITMAP g_hbmKeyboard = NULL; HBITMAP g_hbmKeyboardColour = NULL; HBITMAP g_hbmMask = NULL; HBITMAP g_hbmShow = NULL; HBITMAP g_hbmTemp = NULL; HMIDIOUT g_handle = NULL; int g_lButtonDown = 0; int g_heldNote = -1; /* letting -1 mean no note is playing */ HBITMAP HilightKey(int); /* returns a HBITMAP with selected key hilighted */ int id2Note(int, char *); /* returns length of string */ UINT sendMIDIEvent(HMIDIOUT, BYTE, BYTE, BYTE); // Step 4: the Window Procedure LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_COMMAND: switch(LOWORD(wParam)) { case ID_COLOUR: { DeleteObject(g_hbmShow); g_hbmShow = HilightKey(0); HDC hdc = GetDC(hwnd); HDC hdcMem = CreateCompatibleDC(hdc); BITMAP bm; PAINTSTRUCT ps; GetObject(g_hbmKeyboard, sizeof(BITMAP), &bm); HBITMAP hbmOld = (HBITMAP)SelectObject(hdcMem, g_hbmShow); BitBlt(hdc, 20, 20, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); SelectObject(hdcMem, hbmOld); DeleteObject(hdcMem); ReleaseDC(hwnd, hdc); } break; } break; case WM_LBUTTONUP: { g_lButtonDown = 0; /* now we put the showing keyboard back to clean once we release the mouse*/ /* also we wish to draw the clean keyboard to the screen*/ HDC hdcMem, hdcMem2; HDC hdc; BITMAP bm; RECT rcClient; GetObject(g_hbmKeyboard, sizeof(BITMAP), &bm); hdcMem = CreateCompatibleDC(0); hdcMem2 = CreateCompatibleDC(0); hdc = GetDC(hwnd); HBITMAP hbmOld1 = (HBITMAP)SelectObject(hdcMem, g_hbmKeyboard); HBITMAP hbmOld2 = (HBITMAP)SelectObject(hdcMem2, g_hbmShow); BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); GetClientRect(hwnd, &rcClient); FillRect(hdc, &rcClient, (HBRUSH)GetStockObject(WHITE_BRUSH)); BitBlt(hdc, 20, 20, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); SelectObject(hdcMem, hbmOld1); SelectObject(hdcMem2, hbmOld2); DeleteObject(hdcMem); DeleteObject(hdcMem2); ReleaseDC(hwnd, hdc); /* we finished replacing g_hbmShow with clean keyboard*/ sendMIDIEvent(g_handle, NOTEOFF, g_heldNote + 21, 127); g_heldNote = -1; break; } case WM_LBUTTONDOWN: g_lButtonDown = 1; case WM_MOUSEMOVE: { if(!g_lButtonDown) break; int x = LOWORD(lParam)-20; /*Corner of keyboard starts at 20,20.*/ int y = HIWORD(lParam)-20; if((0 <= x)&&(x<521)&&(0<=y)&&(y<50)) /* keyboard has dimensions 521*50 */ { char myMessage[92]; ZeroMemory(myMessage,92); HDC BufferDC = CreateCompatibleDC(NULL); HBITMAP hbmOld = (HBITMAP)SelectObject(BufferDC, g_hbmKeyboardColour); COLORREF colourOfKey = GetPixel(BufferDC,x,y); SelectObject(BufferDC, hbmOld); DeleteDC(BufferDC); int green = GetGValue(colourOfKey); int red = GetRValue(colourOfKey); int blue = GetBValue(colourOfKey); /* display coloured key */ if(red == 255 && blue == 128 && green != g_heldNote) { DeleteObject(g_hbmShow); sendMIDIEvent(g_handle, NOTEOFF, g_heldNote + 21, 127); g_heldNote = green; sendMIDIEvent(g_handle, NOTEON, g_heldNote + 21, 127); g_hbmShow = HilightKey(g_heldNote); HDC hdc = GetDC(hwnd); HDC hdcMem = CreateCompatibleDC(hdc); BITMAP bm; PAINTSTRUCT ps; RECT rcClient; GetClientRect(hwnd, &rcClient); FillRect(hdc, &rcClient, (HBRUSH)GetStockObject(WHITE_BRUSH)); GetObject(g_hbmKeyboard, sizeof(BITMAP), &bm); hbmOld = (HBITMAP)SelectObject(hdcMem, g_hbmShow); BitBlt(hdc, 20, 20, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); SelectObject(hdcMem, hbmOld); DeleteObject(hdcMem); int length = id2Note(green, myMessage); TextOut(hdc, 100, 100, myMessage, length); ReleaseDC(hwnd, hdc); } /* end display coloured key */ } } break; case WM_CREATE: { BITMAP bm; g_hbmKeyboard = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_KEYBOARD)); g_hbmKeyboardColour = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_KBDCOLOUR)); g_hbmShow = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_KEYBOARD)); /* initially we want to show keyboard unchanged */ GetObject(g_hbmKeyboard, sizeof(BITMAP), &bm); g_hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL); g_hbmTemp = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 32, NULL); midiOutOpen(&g_handle, DEFAULT_DEVICE, 0,0, CALLBACK_WINDOW); } break; case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(hwnd, &ps); HDC hdcMem = CreateCompatibleDC(hdc); HBITMAP hbmOld =(HBITMAP)SelectObject(hdcMem, g_hbmShow); GetObject(g_hbmKeyboard, sizeof(bm), &bm); BitBlt(hdc, 20, 20, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); SelectObject(hdcMem, hbmOld); DeleteDC(hdcMem); EndPaint(hwnd, &ps); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: DeleteObject(g_hbmKeyboard); /* clean up*/ DeleteObject(g_hbmKeyboardColour); DeleteObject(g_hbmMask); DeleteObject(g_hbmTemp); DeleteObject(g_hbmShow); midiOutClose(g_handle); PostQuitMessage(0); break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; //Step 1: Registering the Window Class wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wc.lpszMenuName = MAKEINTRESOURCE(IDR_MAIN_MENU); wc.lpszClassName = g_szClassName; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); if(!RegisterClassEx(&wc)) { MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } // Step 2: Creating the Window hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, g_szClassName, "Keyboard", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 570, 250, NULL, NULL, hInstance, NULL); if(hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); // Step 3: The Message Loop while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; } HBITMAP HilightKey(int key) { HDC hdcMem, hdcMem2; HBITMAP hbmTemp = NULL; BITMAP bm; /*PAINTSTRUCT ps;*/ COLORREF keyColour = RGB(255, key, 128); GetObject(g_hbmKeyboard, sizeof(BITMAP), &bm); hbmTemp = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 32, NULL); hdcMem = CreateCompatibleDC(0); hdcMem2 = CreateCompatibleDC(0); HBITMAP hbmOld1 = (HBITMAP)SelectObject(hdcMem, g_hbmKeyboardColour); HBITMAP hbmOld2 = (HBITMAP)SelectObject(hdcMem2, g_hbmMask); SetBkColor(hdcMem, keyColour); /* colour code for individual key */ BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); /*make mask with white key/black elsewhere*/ SelectObject(hdcMem, g_hbmTemp); SetBkColor(hdcMem, RGB(255,0,0)); BitBlt(hdcMem, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem2, 0, 0, SRCCOPY); SetBkColor(hdcMem, RGB(0,0,0)); BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); SelectObject(hdcMem, g_hbmKeyboard); SelectObject(hdcMem2, hbmTemp); BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); /*Here we draw the new keyboard */ SelectObject(hdcMem, g_hbmMask); /*with a high-lighted key into our */ BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCAND); /*returning HBITMAP. hopefully the */ SelectObject(hdcMem, g_hbmTemp); /*memory gets freed when we delete the*/ BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCPAINT); /*HBITMAP that this function is set to*/ SelectObject(hdcMem, hbmOld1); SelectObject(hdcMem2, hbmOld2); DeleteObject(hdcMem); DeleteObject(hdcMem2); return hbmTemp; } int id2Note(int id, char * note) { int length = 0; if((id<0) || (id>87)) return FALSE; id += 9; int octave = id/12; int key = id%12; char letter[6]; ZeroMemory(letter, 6); switch(key) { case 0: sprintf(letter, "C"); length = 3; break; case 1: sprintf(letter, "C#/Db"); length = 7; break; case 2: sprintf(letter, "D"); length = 3; break; case 3: sprintf(letter, "D#/Eb"); length = 7; break; case 4: sprintf(letter, "E"); length = 3; break; case 5: sprintf(letter, "F"); length = 3; break; case 6: sprintf(letter, "F#/Gb"); length = 7; break; case 7: sprintf(letter, "G"); length = 3; break; case 8: sprintf(letter, "G#/Ab"); length = 7; break; case 9: sprintf(letter, "A"); length = 3; break; case 10: sprintf(letter, "A#/Bb"); length = 7; break; case 11: sprintf(letter, "B"); length = 3; break; default: return FALSE; } sprintf(note, "%s %d", letter, octave); return length; } UINT sendMIDIEvent( HMIDIOUT hMidiOut, BYTE bStatus, BYTE bNote, BYTE bVol ) { union { DWORD dwData; BYTE bData[4]; } u; u.bData[0] = bStatus; u.bData[1] = bNote; u.bData[2] = bVol; u.bData[3] = 0; return midiOutShortMsg( hMidiOut, u.dwData ); }