// Example .tfi for megatf coop's LMS game-mode // Here I'll provide the default lms monster settings, // and you can tweak them as you see fit: // note: last_level MUST be specified else the game wont end. // note 2: global_lives overrides round_lives unless equal to 0 // note 3: precache_set - place under here the individual //classnames of monsters that will be used in the map. Otherwise //you can just specify "default" and it will automatically //precache all ID1 monsters. // GAME RULES team_lives 10 round_lives 5 global_lives 0 last_level 14 precache_set default precache_end // MONSTER RULES (PER LEVEL) //- "spawn_speed": actual spawn speed is random, but its //value is multiplied by that of "spawn_speed" //- value under monster_name: the game code takes a random //value between 0.0 and 1.0, and if that random number is //higher than the value specified under monster_ then //that monster is spawned. //- "monster_none": has no impact on gameplay/monster spawn, //just used as a place holder (it's ignored in the code) level_1 spawn_speed 1 monster_army .7 monster_dog 0 monster_none 0 level_2 spawn_speed 1.25 monster_army .7 monster_dog 0 monster_none 0 level_3 spawn_speed 1.25 monster_army .4 monster_enforcer 0 monster_none 0 level_4 spawn_speed 1.25 monster_enforcer 0 monster_none 0 monster_none 0 level_5 spawn_speed 1 monster_zombie .6 monster_knight 0 monster_none 0 level_6 spawn_speed 1.25 monster_knight .4 monster_hell_knight 0 monster_none 0 level_7 spawn_speed 1.25 monster_ogre .8 monster_hell_knight .3 monster_knight 0 level_8 spawn_speed .5 monster_dog 0 monster_none 0 monster_none 0 level_9 spawn_speed 1.25 monster_tarbaby .8 monster_ogre .5 monster_hell_knight 0 level_10 spawn_speed .85 monster_tarbaby 0 monster_none 0 monster_none 0 level_11 spawn_speed 1.25 monster_shalrath .5 monster_knight 0 monster_none 0 level_12 spawn_speed 1.25 monster_demon1 .7 monster_shalrath .4 monster_wizard 0 level_13 spawn_speed 1.1 monster_demon1 .5 monster_shambler .4 monster_wizard 0 level_14 spawn_speed 1.1 monster_shambler .5 monster_zombie 0 monster_none 0 //END // if you borked something, //END is your friend :p