stop(); this.cursor.score=0; _root.cursor.swapDepths(1000); _root.onEnterFrame = function() { Mouse.hide(); cursor._x = _root._xmouse; cursor._y = _root._ymouse; } target_5.onRelease=function(){ _root.cursor.score+=500; this._x=random(550); this._y=random(400); } target_10.onRelease=function(){ _root.cursor.score+=1000; this._x=random(550); this._y=random(400); } target_15.onRelease=function(){ _root.cursor.score+=1500; this._x=random(550); this._y=random(400); } target_5_bad.onRelease=function(){ _root.cursor.score-=500; this._x=random(550); this._y=random(400); } target_10_bad.onRelease=function(){ _root.cursor.score-=500; this._x=random(550); this._y=random(400); } time_adder1.onRelease=function(){ _root.cursor.timer.gotoAndPlay(1); this._x=random(550); this._y=random(400); } time_adder2.onRelease=function(){ _root.cursor.timer.gotoAndPlay(1); this._x=random(550); this._y=random(400); } time_adder3.onRelease=function(){ _root.cursor.timer.gotoAndPlay(1); this._x=random(550); this._y=random(400); } time_adder4.onRelease=function(){ _root.cursor.timer.gotoAndPlay(1); this._x=random(550); this._y=random(400); } time_adder5.onRelease=function(){ _root.cursor.timer.gotoAndPlay(1); this._x=random(550); this._y=random(400); } time_adder6.onRelease=function(){ _root.cursor.timer.gotoAndPlay(1); this._x=random(550); this._y=random(400); }