diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c index 35a4d9e..72bba14 100644 --- a/dlls/wined3d/vertexbuffer.c +++ b/dlls/wined3d/vertexbuffer.c @@ -196,10 +196,7 @@ static void WINAPI IWineD3DVertexBuf } /* If any data that needs conversion has changed we have to reload the whole buffer */ - if( ( (This->strided.u.s.position_transformed || strided.u.s.position_transformed) && - This->strided.u.s.position.lpData != strided.u.s.position.lpData) || - !(This->strided.u.s.diffuse.lpData == strided.u.s.diffuse.lpData || strided.u.s.diffuse.VBO != This->vbo) || - !(This->strided.u.s.specular.lpData == strided.u.s.specular.lpData || strided.u.s.specular.VBO != This->vbo) ) { + if (TRUE) { start = 0; end = This->resource.size;