SOCKET: Client 'WEEDY' authed successfully. PLAYER: Adding initial spell, id = 1180 PLAYER: Adding initial spell, id = 2382 PLAYER: Adding initial spell, id = 3365 PLAYER: Adding initial spell, id = 3050 PLAYER: Adding initial spell, id = 6233 PLAYER: Adding initial spell, id = 6246 PLAYER: Adding initial spell, id = 6247 PLAYER: Adding initial spell, id = 9125 PLAYER: Adding initial spell, id = 2479 PLAYER: Adding initial spell, id = 6477 PLAYER: Adding initial spell, id = 6478 PLAYER: Adding initial spell, id = 6603 PLAYER: Adding initial spell, id = 7266 PLAYER: Adding initial spell, id = 7267 PLAYER: Adding initial spell, id = 7355 PLAYER: Adding initial spell, id = 8386 PLAYER: Adding initial spell, id = 21651 PLAYER: Adding initial spell, id = 21652 PLAYER: Adding initial spell, id = 22027 PLAYER: Adding initial spell, id = 22810 PLAYER: Adding initial spell, id = 5176 PLAYER: Adding initial spell, id = 5185 PLAYER: Adding initial spell, id = 668 PLAYER: Adding initial spell, id = 9078 PLAYER: Adding initial spell, id = 204 PLAYER: Adding initial spell, id = 81 PLAYER: Adding initial spell, id = 522 PLAYER: Adding initial spell, id = 671 PLAYER: Adding initial spell, id = 227 PLAYER: Adding initial spell, id = 9077 PLAYER: Adding initial spell, id = 20580 PLAYER: Adding initial spell, id = 20583 PLAYER: Adding initial spell, id = 20582 PLAYER: Adding initial spell, id = 20585 PLAYER: Adding initial spell, id = 21009 PLAYER: Adding initial spell, id = 203 PLAYER: Adding initial skill line, skillId = 148, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 150, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 164, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 173, value = 1, max = 5 PLAYER: Adding initial skill line, skillId = 183, value = 5, max = 5 PLAYER: Adding initial skill line, skillId = 197, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 574, value = 5, max = 5 PLAYER: Adding initial skill line, skillId = 393, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 109, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 137, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 473, value = 0, max = 1 PLAYER: Adding initial skill line, skillId = 140, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 149, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 573, value = 5, max = 5 PLAYER: Adding initial skill line, skillId = 98, value = 300, max = 300 PLAYER: Adding initial skill line, skillId = 315, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 139, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 152, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 165, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 134, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 415, value = 1, max = 1 PLAYER: Adding initial skill line, skillId = 673, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 95, value = 1, max = 5 PLAYER: Adding initial skill line, skillId = 333, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 186, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 713, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 111, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 113, value = 300, max = 300 PLAYER: Adding initial skill line, skillId = 115, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 136, value = 1, max = 5 PLAYER: Adding initial skill line, skillId = 138, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 141, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 142, value = 0, max = 1 PLAYER: Adding initial skill line, skillId = 160, value = 0, max = 5 PLAYER: Adding initial skill line, skillId = 313, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 414, value = 1, max = 1 PLAYER: Adding initial skill line, skillId = 533, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 554, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 202, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 356, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 171, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 54, value = 0, max = 5 PLAYER: Adding initial skill line, skillId = 182, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 129, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 185, value = 0, max = 0 PLAYER: Adding initial skill line, skillId = 126, value = 5, max = 5 PLAYER: Adding initial skill line, skillId = 162, value = 1, max = 5 Player '2' Added Action '5176' to Button '1' Player '2' Added Action '5185' to Button '2' Player '2' Added Action '6603' to Button '0' Player '2' Added Action '65021' to Button '10' Player '2' Added Action '65025' to Button '11' STORAGE: Creating initial item, itemId = 6123, bagIndex = 255, slot = 4, count = 1 STORAGE: CanEquipItem slot = 4, item = 6123, count = 1 STORAGE: Can't equip item, error msg = 20 STORAGE: Creating initial item, itemId = 44, bagIndex = 255, slot = 6, count = 1 STORAGE: CanEquipItem slot = 6, item = 44, count = 1 STORAGE: Can't equip item, error msg = 20 STORAGE: Creating initial item, itemId = 3661, bagIndex = 255, slot = 15, count = 1 STORAGE: CanEquipItem slot = 15, item = 3661, count = 1 STORAGE: Can't equip item, error msg = 20 STORAGE: Creating initial item, itemId = 65021, bagIndex = 255, slot = 23, count = 2 STORAGE: CanStoreItem bag = 255, slot = 23, item = 65021, count = 1 STORAGE: StoreItem bag = 255, slot = 23, item = 65021, count = 1 STORAGE: Creating initial item, itemId = 65025, bagIndex = 255, slot = 24, count = 4 STORAGE: CanStoreItem bag = 255, slot = 24, item = 65025, count = 1 STORAGE: StoreItem bag = 255, slot = 24, item = 65025, count = 1 STORAGE: Creating initial item, itemId = 6948, bagIndex = 255, slot = 25, count = 1 STORAGE: CanStoreItem bag = 255, slot = 25, item = 6948, count = 1 STORAGE: StoreItem bag = 255, slot = 25, item = 6948, count = 1 STORAGE: Creating initial item, itemId = 14648, bagIndex = 255, slot = 26, count = 1 STORAGE: CanStoreItem bag = 255, slot = 26, item = 14648, count = 1 STORAGE: StoreItem bag = 255, slot = 26, item = 14648, count = 1 The value of player Nycte before unload item and aura is: HP is: 53 MP is: 67 AGILITY is: 25 STRENGHT is: 18 INTELLECT is: 22 SPIRIT is: 22 STAMINA is: 19 SPIRIT is: 22 Armor is: 0 Block is: 0.000000 HolyRes is: 0 FireRes is: 0 NatureRes is: 10 FrostRes is: 0 ShadowRes is: 0 ArcaneRes is: 0 MIN_DAMAGE is: 4.000000 MAX_DAMAGE is: 4.000000 MIN_OFFHAND_DAMAGE is: 0.000000 MAX_OFFHAND_DAMAGE is: 0.000000 MIN_RANGED_DAMAGE is: 0.000000 MAX_RANGED_DAMAGE is: 0.000000 ATTACK_TIME is: 2000 RANGE_ATTACK_TIME is: 2000 _RemoveAllItemMods start. _RemoveAllItemMods complete. 0 GameObjects and 0 Creatures loaded for grid 3297 on map 1 Save Basic value of player Nycte is: HP is: 53 MP is: 67 AGILITY is: 25 STRENGHT is: 18 INTELLECT is: 22 SPIRIT is: 22 STAMINA is: 19 SPIRIT is: 22 Armor is: 0 Block is: 0.000000 HolyRes is: 0 FireRes is: 0 NatureRes is: 10 FrostRes is: 0 ShadowRes is: 0 ArcaneRes is: 0 MIN_DAMAGE is: 4.000000 MAX_DAMAGE is: 4.000000 MIN_OFFHAND_DAMAGE is: 0.000000 MAX_OFFHAND_DAMAGE is: 0.000000 MIN_RANGED_DAMAGE is: 0.000000 MAX_RANGED_DAMAGE is: 0.000000 ATTACK_TIME is: 2000 RANGE_ATTACK_TIME is: 2000 Grid[51,33] on map 1 moved to IDLE state Loading char guid 2 from account 5. Load Basic value of player Nycte is: HP is: 53 MP is: 67 AGILITY is: 25 STRENGHT is: 18 INTELLECT is: 22 SPIRIT is: 22 STAMINA is: 19 SPIRIT is: 22 Armor is: 0 Block is: 0.000000 HolyRes is: 0 FireRes is: 0 NatureRes is: 10 FrostRes is: 0 ShadowRes is: 0 ArcaneRes is: 0 MIN_DAMAGE is: 4.000000 MAX_DAMAGE is: 4.000000 MIN_OFFHAND_DAMAGE is: 0.000000 MAX_OFFHAND_DAMAGE is: 0.000000 MIN_RANGED_DAMAGE is: 0.000000 MAX_RANGED_DAMAGE is: 0.000000 ATTACK_TIME is: 2000 RANGE_ATTACK_TIME is: 2000 Player '2' Added Action '6603' to Button '0' Player '2' Added Action '5176' to Button '1' Player '2' Added Action '5185' to Button '2' Player '2' Added Action '65021' to Button '10' Player '2' Added Action '65025' to Button '11' STORAGE: CanStoreItem bag = 255, slot = 23, item = 65021, count = 1 STORAGE: StoreItem bag = 255, slot = 23, item = 65021, count = 1 STORAGE: CanStoreItem bag = 255, slot = 24, item = 65025, count = 1 STORAGE: StoreItem bag = 255, slot = 24, item = 65025, count = 1 STORAGE: CanStoreItem bag = 255, slot = 25, item = 6948, count = 1 STORAGE: StoreItem bag = 255, slot = 25, item = 6948, count = 1 STORAGE: CanStoreItem bag = 255, slot = 26, item = 14648, count = 1 STORAGE: StoreItem bag = 255, slot = 26, item = 14648, count = 1 The value of player Nycte after load item and aura is: HP is: 53 MP is: 67 AGILITY is: 25 STRENGHT is: 18 INTELLECT is: 22 SPIRIT is: 22 STAMINA is: 19 SPIRIT is: 22 Armor is: 0 Block is: 0.000000 HolyRes is: 0 FireRes is: 0 NatureRes is: 10 FrostRes is: 0 ShadowRes is: 0 ArcaneRes is: 0 MIN_DAMAGE is: 4.000000 MAX_DAMAGE is: 4.000000 MIN_OFFHAND_DAMAGE is: 0.000000 MAX_OFFHAND_DAMAGE is: 0.000000 MIN_RANGED_DAMAGE is: 0.000000 MAX_RANGED_DAMAGE is: 0.000000 ATTACK_TIME is: 2000 RANGE_ATTACK_TIME is: 2000 Load Basic value of player Nycte is: HP is: 53 MP is: 67 AGILITY is: 25 STRENGHT is: 18 INTELLECT is: 22 SPIRIT is: 22 STAMINA is: 19 SPIRIT is: 22 Armor is: 0 Block is: 0.000000 HolyRes is: 0 FireRes is: 0 NatureRes is: 10 FrostRes is: 0 ShadowRes is: 0 ArcaneRes is: 0 MIN_DAMAGE is: 4.000000 MAX_DAMAGE is: 4.000000 MIN_OFFHAND_DAMAGE is: 0.000000 MAX_OFFHAND_DAMAGE is: 0.000000 MIN_RANGED_DAMAGE is: 0.000000 MAX_RANGED_DAMAGE is: 0.000000 ATTACK_TIME is: 2000 RANGE_ATTACK_TIME is: 2000 Player '2' Added Action '6603' to Button '0' Player '2' Added Action '5176' to Button '1' Player '2' Added Action '5185' to Button '2' Player '2' Added Action '65021' to Button '10' Player '2' Added Action '65025' to Button '11' STORAGE: CanStoreItem bag = 255, slot = 23, item = 65021, count = 1 STORAGE: StoreItem bag = 255, slot = 23, item = 65021, count = 1 STORAGE: CanStoreItem bag = 255, slot = 24, item = 65025, count = 1 STORAGE: StoreItem bag = 255, slot = 24, item = 65025, count = 1 STORAGE: CanStoreItem bag = 255, slot = 25, item = 6948, count = 1 STORAGE: StoreItem bag = 255, slot = 25, item = 6948, count = 1 STORAGE: CanStoreItem bag = 255, slot = 26, item = 14648, count = 1 STORAGE: StoreItem bag = 255, slot = 26, item = 14648, count = 1 The value of player Nycte after load item and aura is: HP is: 53 MP is: 67 AGILITY is: 25 STRENGHT is: 18 INTELLECT is: 22 SPIRIT is: 22 STAMINA is: 19 SPIRIT is: 22 Armor is: 0 Block is: 0.000000 HolyRes is: 0 FireRes is: 0 NatureRes is: 10 FrostRes is: 0 ShadowRes is: 0 ArcaneRes is: 0 MIN_DAMAGE is: 4.000000 MAX_DAMAGE is: 4.000000 MIN_OFFHAND_DAMAGE is: 0.000000 MAX_OFFHAND_DAMAGE is: 0.000000 MIN_RANGED_DAMAGE is: 0.000000 MAX_RANGED_DAMAGE is: 0.000000 ATTACK_TIME is: 2000 RANGE_ATTACK_TIME is: 2000 WORLD: Sent tutorial flags. CHARACTER: Sent Initial Spells Initializing Action Buttons for '2' Action Buttons for '2' Initialized PLAYER: UpdateHonor AddObject at CharacterHandler.cpp Creating player data for himself 2 WORLD: Starting weather system(change per 10 minutes). WORLD: CMSG_ITEM_QUERY_SINGLE STORAGE: Item Query = 65021 Segmentation fault