StepMania CVS 4.0 CVS crash report -------------------------------------- Crash reason: Segmentation fault - address not mapped at 0x0000000000000000 Crashed thread: Main thread Checkpoints: Thread: Main thread ScreenGameplay.cpp:2272 HandleScreenMessage(18) Screen.cpp:147 ScreenMessage(18) ScreenGameplay.cpp:2272 HandleScreenMessage(18) Screen.cpp:147 ScreenMessage(18) ScreenGameplay.cpp:2272 HandleScreenMessage(18) Thread: Decode thread RageSoundDriver_Generic_Software.cpp:205 RageSoundDriver_Generic_Software.cpp:205 RageSoundDriver_Generic_Software.cpp:205 RageSoundDriver_Generic_Software.cpp:205 RageSoundDriver_Generic_Software.cpp:205 Thread: RageSound_ALSA9_Software Thread: MusicThread GameSoundManager.cpp:328 GameSoundManager.cpp:328 GameSoundManager.cpp:328 GameSoundManager.cpp:328 Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: Joystick thread Thread: Main thread 00000000008d64d3: HoldJudgment::SetHoldJudgment(HoldNoteScore) 0000000000905358: Player::Update(float) 00000000009e4fa7: Sprite::Update(float) 00000000009bb3ef: ActorFrame::UpdateInternal(float) 00000000009bb3ef: ActorFrame::UpdateInternal(float) 0000000000a6df41: std::_Rb_tree, std::pair const, Screen* (*)(StdString::CStdStr const&)>, std::_Select1st const, Screen* (*)(StdString::CStdStr const&)> >, std::less >, std::allocator const, Screen* (*)(StdString::CStdStr const&)> > >::insert_unique(std::_Rb_tree_iterator const, Screen* (*)(StdString::CStdStr const&)> >, std::pair const, Screen* (*)(StdString::CStdStr const&)> const&) 00002b9692bceddd: 0000000000a6e2a0: std::map, Screen* (*)(StdString::CStdStr const&), std::less >, std::allocator const, Screen* (*)(StdString::CStdStr const&)> > >::operator[](StdString::CStdStr const&) 0000000000a6a43c: RegisterScreenClass(StdString::CStdStr const&, Screen* (*)(StdString::CStdStr const&)) 000000000051ab8b: StdString::CStdStr::CStdStr(char const*) 000000000051bd5c: Static log: StepMania CVS 4.0 CVS Log starting 2006-07-12 18:35:00 OS: Linux ver 020617 Crash backtrace component: x86 custom backtrace Crash lookup component: dladdr Crash demangle component: cxa_demangle Runtime library: glibc 2.4 Threads library: NPTL 2.4 TLS is available ALSA: Advanced Linux Sound Architecture Driver Version 1.0.12rc1. ALSA Driver: 0: NVidia CK8S [CK8S], device 0: Intel ICH [NVidia CK8S], 1/1 subdevices avail ALSA Driver: 0: NVidia CK8S [CK8S], device 2: Intel ICH - IEC958 [NVidia CK8S - IEC958], 1/1 subdevices avail Couldn't load driver ALSA: Not enough substreams for hardware mixing, using software mixing ALSA: Software mixing at 48000hz Sound driver: ALSA-sw WARNING: Error opening "/sys/block/hda/device/../idVendor": No such file or directory WARNING: Error opening "/sys/block/hda/device/../idProduct": No such file or directory WARNING: Error opening "/sys/block/hda/device/../serial": No such file or directory WARNING: Error opening "/sys/block/hda/device/../product": No such file or directory WARNING: Error opening "/sys/block/hda/device/../manufacturer": No such file or directory Video renderers: 'opengl' Display: :0.0 (screen 0) Direct rendering: no X server vendor: The X.Org Foundation [7.1.1.0] Server GLX vendor: NVIDIA Corporation [1.4] Client GLX vendor: NVIDIA Corporation [1.4] OpenGL shading language: 1.10 NVIDIA via Cg 1.3 compiler Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: NVIDIA Corporation OGL Renderer: GeForce 6800 GT/AGP/SSE2 OGL Version: 2.0.2 NVIDIA 87.62 OGL Max texture size: 4096 OGL Texture units: 4 OGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLU Version: 1.3 OpenGL Windowed 800x600 32 color 32 texture 75Hz Vsync SmoothLines Opened /dev/input/js0 Players joined: P1 Language: en Current renderer: OpenGL Theme: default Partial log: 01:53.087: key: sym 65364, key 165, state false 01:53.195: key: sym 65362, key 164, state true 01:53.287: 75 FPS, 74 av FPS, 470 VPF, OpenGL 01:53.302: key: sym 65362, key 164, state false 01:53.394: key: sym 65361, key 166, state true 01:53.795: key: sym 65362, key 164, state true 01:53.914: key: sym 65362, key 164, state false 01:54.180: key: sym 65363, key 167, state true 01:54.274: key: sym 65363, key 167, state false 01:54.300: 75 FPS, 74 av FPS, 486 VPF, OpenGL -- End of report