function GameAmp.ScanLootLink() for index, value in ItemLinks do local link = "item:"..value.i; color, wholeID, itemID, permEnchant, suffix, extraItemInfo, name = string.gfind(link, "|c(%x+)|Hitem:((%d+):(%d+):(%d+):(%d+))|h%[(.-)%]|h|r") local itemName, _, _, _, _, _, _, _, itemTexture = GetItemInfo(link); if( itemTexture ) then local currItem = GameAmp_DataBase.Items[itemID]; currItem = {}; currItem.name = itemName; currItem.texture = itemTexture; end end end