function GameAmp.ScanLootLink() for index, value in ItemLinks do local link = "item:"..value.i; local itemName, itemLink, _, _, _, _, _, _, itemTexture = GetItemInfo(link); local itemID, permEnchant, suffix, extraItemInfo = string.gfind(itemLink, "(%d+):(%d+):(%d+):(%d+)")(); if( itemTexture ) then local currItem = GameAmp_DataBase.Items[itemID]; currItem = {}; currItem.name = itemName; currItem.texture = itemTexture; end end end