status 70% with putting tux sprites back to one image. We are going to need some discussion on how to handle one image sprites that carry things, -wider sprites through one tile holes may be problematic. gwater: Are you drawing one animated sprite per type of thing carried? My first move will be to upload just the xcf files so people can see them. delta___, yes, that's what grumble asked for I was thinking a seperate are sprite *arm I don't know if one complete animation set per type of thing carried is a good idea. I'd prefer a generic "Tux carrying something" animation, which the game can then overlay with e.g. MrIceblock Yes, i know. that's why were going to need to discuss this. I'll send something to the ML The game can then let Tux carry MrIceblock closer to his body when he drops through a 1-tile-hole argg, gotz to go to work Also, we'd be able to quickly make anything carryable without needing to draw a dozen new animations for e.g. Trampoline, Mr. Iceblock, Snail, Box, Rock,... delta___, would itt be possible for you to paste pack a few lines from our earlier discussion? I'm going to compose an email at some point this morning for the ML on the topic.