Log: Log file open, Thu Jul 13 21:40:14 2006 Init: Name subsystem initialized Init: Version: 3369 (128.29) Init: Compiled: Dec 2 2005 19:36:10 Init: Command line: -mod=chaosut2 Init: (This is Linux patch version 3369.0) Init: Character set: Unicode Init: Base directory: /usr/local/games/ut2004/System/ Init: Ini:../chaosut2/System/chaosut2.ini UserIni:../chaosut2/System/chaosut2User.ini Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22] Init: Object subsystem initialized Log: Initializing OpenGLDrv... Log: binding libGL.so.1 Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.666573... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: ChaosNoIntro.ut2?Name=T'aZ?Class=Engine.Pawn?Character=Mr.Crow?team=0?Sex=M Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 33736->33733; refs: 354116 Log: Game class is 'CinematicGame' Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 3.603706... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Created and initialized a new SDL viewport. Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureOpenDevice Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureCloseDevice Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStart Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStop Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureSamples Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureOpenDevice Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureCloseDevice Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStart Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureStop Log: dlerror: ./ut2004-bin: undefined symbol: alcCaptureSamples Log: ALAudio: Couldn't find a means to record audio. ScriptLog: New Player T'aZ id=da4c5bf70d2c6f251e96dd0d278ffd9b Log: TTS: No output filename specified. Log: Enter SetRes: 640x480 Fullscreen 1 Log: OpenGL Log: GL_VENDOR : NVIDIA Corporation Log: GL_RENDERER : GeForce4 Ti 4200 with AGP8X/AGP/SSE2 Log: GL_VERSION : 1.5.3 NVIDIA 76.76 Log: OpenGL: Device supports: GL Log: OpenGL: Device supports: GL_EXT_bgra Log: OpenGL: Device supports: GL_ARB_texture_compression Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc Log: OpenGL: Device supports: GL_ARB_texture_cube_map Log: OpenGL: Device supports: GL_ARB_texture_env_combine Log: OpenGL: Device supports: GL_NV_texture_env_combine4 Log: OpenGL: Device supports: GL_EXT_texture_lod_bias Log: OpenGL: Device supports: GL_ARB_multitexture Log: OpenGL: Device supports: GL_NV_vertex_array_range Log: OpenGL: Device supports: GL_NV_vertex_array_range2 Log: OpenGL: Device supports: GL_ARB_multisample Log: OpenGL: Device supports: GL_NV_multisample_filter_hint Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object Log: OpenGL: Device supports: GL_ARB_vertex_program Log: OpenGL: C32 RGB888 Z24 S0 Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000). Log: OpenGL: Have 0 multisamples buffers, 0 samples. Log: OpenGL: Failed to get a multisample GL context Log: OpenGL: Render-to-Texture support unavailable. Log: OpenGL: allocated 32 MByte of AGP memory Log: Startup time: 14.361860 seconds Log: Precaching: ChaosNoIntro.LevelInfo0 Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Allocating 32768 byte dynamic index buffer. Log: Finished precaching geometry in 0.008 seconds Log: Finished precaching textures in 0.000 seconds Debug: ChaosGUI_MainMenu.Opened() Sender:Package.ChaosGUI_MainMenu Log: URL: Adding default option Name=T'aZ Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Mr.Crow Log: URL: Adding default option team=0 Log: Browse: Index.ut2?disconnect?Name=T'aZ?Class=Engine.Pawn?Character=Mr.Crow?team=0 Log: Failed; returning to Entry ScriptLog: ChaosGUI_MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport SDLViewport ScriptLog: New Player T'aZ id=da4c5bf70d2c6f251e96dd0d278ffd9b Log: Static mesh batches: 0 vertex bytes, 0 index bytes Log: Allocating 65536 byte dynamic vertex buffer. Debug: ChaosGUI_MainMenu.Opened() Sender:None Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Mesh None.': Can't resolve package name ScriptLog: Could not load mesh: For player: Error: GUIVertImageList Package.GUIVertImageList (Function XInterface.GUIVertImageList.SetIndex:0014) Accessed array 'Elements' out of bounds (-1/0) Debug: ChaosGUI_MainMenu.Opened() Sender:None Debug: ChaosGUI_MainMenu.Opened() Sender:None Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Exit: Game engine shut down Exit: SDL client shut down Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: Garbage: objects: 65335->0; refs: 354116 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 16 MByte 898 KByte 708 Bytes from HD took 0.433576 seconds (0.433576 reading, 0.000000 seeking). Log: FileManager: 0.000000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Allocation checking disabled Uninitialized: Log file closed, Thu Jul 13 21:43:38 2006