public OnPlayerStateChange(playerid,newstate,oldstate) { if(newstate==PLAYER_STATE_DRIVER) { if(GetPlayerVehicleID(playerid) == 7) GameTextForPlayer(playerid, "~w~Bring this car to the ~r~checkpoint ~w~to sell it!",3000,5); SetPlayerCheckpoint(playerid,1678.8834,2318.4619,10.8203, 2.0); gPlayerCheckpointStatus[playerid] = CHECKPOINT_SELLPLACE; else { } return 1; } { if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER){ DisablePlayerCheckpoint(playerid) } return 1; }