print "importing custom data: 5010_AgradeIsland" import sys from java.util import Iterator from net.sf.l2j.gameserver import SkillTable from net.sf.l2j.gameserver.serverpackets import CreatureSay from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event #Give them an item to give to Alchemist if event == "1": if st.getQuestItemsCount(7620) == 0 and st.getQuestItemsCount(3467) == 0: st.giveItems(7620,1) htmltext = "Take this to Matild I've heard she is somewhere around Ivory Tower." else: htmltext = "You already have my letter to Matild." if st.getQuestItemsCount(3467) >= 1: st.takeItems(3467,1) htmltext = "4.htm" else: htmltext = "I need only one. Please just give me that." elif event == "2": if st.getQuestItemsCount(7620) == 1 and st.getQuestItemsCount(3467) == 0: htmltext = "2.htm" else: htmltext = "I have nothing to say to you." elif event == "3": if st.getQuestItemsCount(7620) == 1 and st.getQuestItemsCount(57) >= 500000 and st.getQuestItemsCount(881) >= 1 and st.getQuestItemsCount(1864) >= 5 and st.getQuestItemsCount(726) >= 50 and st.getQuestItemsCount(395) >= 2 and st.getQuestItemsCount(1869) >= 5 and st.getQuestItemsCount(1867) >= 5 and st.getQuestItemsCount(736) >= 1 and st.getQuestItemsCount(13) >= 5 : st.takeItems(7620,1) st.takeItems(726,50) st.takeItems(395,1) st.takeItems(395,1) st.takeItems(1869,5) st.takeItems(1867,5) st.takeItems(736,1) st.takeItems(13,1) st.takeItems(13,1) st.takeItems(13,1) st.takeItems(13,1) st.takeItems(13,1) st.takeItems(1864,5) st.takeItems(881,1) st.takeItems(57,500000) st.giveItems(3467,5) htmltext = "There you go, give this to Kyle. Good Luck." else: htmltext = "You don't have everything I need." elif event == "4": if st.getQuestItemsCount(3467) == 1: st.takeItems(3467,1) htmltext = "4.htm" else: htmltext = "Go to Matild." elif event == "0": htmltext = "Something has gone wrong." if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (Self,npc,st): npcId = npc.getNpcId() htmltext = "I have nothing to say to you." st.setState(STARTED) if npcId == 7467 : return "1.htm" elif npcId == 7738 and st.getQuestItemsCount(7620) == 1: return "2.htm" return htmltext QUEST = Quest(5010,"5010_AgradeIsland","custom") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(7738) QUEST.addStartNpc(7467) STARTED.addTalkId(7467) STARTED.addTalkId(7738)