#0 00A1168F std::operator<< , std::allocator >() (C:/Dateien/Programme/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/iostream:77) #1 007087C6 preprocessor_data::get_chunk(this=0x718c610) (C:/Wesnoth/wesnoth/src/serialization/preprocessor.cpp:698) #2 00702413 preprocessor_streambuf::underflow(this=0x71ff650) (C:/Wesnoth/wesnoth/src/serialization/preprocessor.cpp:151) #3 0090410C std::basic_streambuf >::uflow() (C:/Dateien/Programme/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/iostream:77) #4 008DDBC1 std::istream::get() (C:/Dateien/Programme/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/iostream:77) #5 007117EF tokenizer_stream::next_char(this=0x71ff7c8) (C:/Wesnoth/wesnoth/src/serialization/tokenizer.cpp:192) #6 00710F77 tokenizer::next_token(this=0x71ff7c8) (C:/Wesnoth/wesnoth/src/serialization/tokenizer.cpp:73) #8 006FFDFC read(cfg=@0x22f66c, in=@0x718cac8, error_log=0x22f0c0) (C:/Wesnoth/wesnoth/src/serialization/parser.cpp:354) #12 004F69A7 play_game(argc=1, argv=0x22fda0) (C:/Wesnoth/wesnoth/src/game.cpp:2207) #13 004F7B56 SDL_main(argc=1, argv=0x22fda0) (C:/Wesnoth/wesnoth/src/game.cpp:2338) #14 00824346 console_main(argc=1, argv=0x22fda0) (src/main/win32/SDL_win32_main.c:217) #15 00824507 WinMain(hInst=0x400000, hPrev=0x0, szCmdLine=0x241eff "", sw=10) (src/main/win32/SDL_win32_main.c:353) #16 00823DD8 main() (C:/Dateien/Programme/Dev-Cpp/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/iostream:77)