** Executing... ** Command: "c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass" Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\program files\steam\SteamApps\SourceMods\gmod9\materials Loading C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.vmf "materials//null.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2688 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2688 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 7 texinfos to 5 Reduced 3 texdatas to 3 (44 bytes to 44) Writing C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass" Valve Software - vvis.exe (Jan 2 2006) 1 threads reading c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp reading c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.prt 20 portalclusters 52 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 400 Average clusters visible: 20 Building PAS... Average clusters audible: 20 visdatasize:284 compressed from 320 writing c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp 1 second elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass" Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\tiamat_zero\sourcesdk\bin\lights.rad. Loading c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp 32 faces 35968 square feet [5179532.00 square inches] 0 displacements 0 square feet [0.00 square inches] 32 patches before subdivision 536 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 510, max 54 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 52/65536 1040/1310720 ( 0.1%) vertexes 77/65536 924/786432 ( 0.1%) nodes 43/65536 1376/2097152 ( 0.1%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 32/65536 1792/3670016 ( 0.0%) origfaces 12/65536 672/3670016 ( 0.0%) leaves 45/65536 1440/2097152 ( 0.1%) leaffaces 52/65536 104/131072 ( 0.1%) leafbrushes 20/65536 40/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 176/512000 704/2048000 ( 0.0%) edges 101/256000 404/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 8480/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 284/16777216 ( 0.0%) entdata [variable] 502/393216 ( 0.1%) LDR leaf ambient 45/65536 1080/1572864 ( 0.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 7346/0 ( 0.0%) Win32 Specific Data: physics [variable] 2688/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 29994 bytes ==== Linux Specific Data: physicssurface [variable] 2688/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 29994 bytes ==== Total triangle count: 64 Writing c:\program files\steam\steamapps\sourcemods\gmod9\maps\grass.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\grass.bsp" "c:\program files\steam\SteamApps\SourceMods\gmod9\maps\grass.bsp"