//--------------------------------------------------------- // // [H]oodlumz DM Server // //--------------------------------------------------------- #include #include #include #define COLOR_RED 0xAA3333AA //--------------------------------------------------------- main() { print("\n----------------------------------"); print(" [H]oodlumz DM!"); print("----------------------------------\n"); } //--------------------------------------------------------- public OnGameModeInit() { new count; new id; SetGameModeText("[H] DM 1.0"); ShowNameTags(1); ShowPlayerMarkers(1); id = 47; AddPlayerClass(211,2167.2844,-1817.3934,16.1406,359.9474,24,124,32,10000,26,10000); // TEAM A id++; AddPlayerClass(217,2173.0098,-1817.6465,16.1406,349.9271,24,124,32,10000,26,10000); // TEAM B AddStaticVehicle(522,2197.4019,-1763.7310,12.7537,358.0869,3,8); // AddStaticVehicle(451,2201.3135,-1774.9341,12.7508,359.6213,3,8); // AddStaticVehicle(522,2201.4407,-1755.7526,12.7421,359.6221,3,8); // AddStaticVehicle(415,2240.3550,-1736.6946,12.9487,269.5039,3,8); // AddStaticVehicle(411,2247.6643,-1748.4935,12.9484,89.1924,3,8); // AddStaticPickup(1240, 15, 2141.9729,-1803.1793,16.1475/*273.8444*/) ; AddStaticPickup(1242, 15, 2144.5398,-1802.9600,16.1406/*266.0110*/) ; return 1; } //--------------------------------------------------------- public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"[H] DM 1.0",5000,5); return 1; } //--------------------------------------------------------- SetupPlayerForClassSelection(playerid) { SetPlayerPos(playerid,1545.5275,-1370.0961,329.4535); SetPlayerCameraPos(playerid,1545.5275,-1365.0961,329.4535); SetPlayerCameraLookAt(playerid,1545.5275,-1370.0961,329.4535); } //--------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); printf("Classid: %d", classid); switch (classid) { case 0: { GameTextForPlayer(playerid, "Team A", 1000, 3); } case 1: { GameTextForPlayer(playerid, "Team B", 1000, 3); } } return 1; } //--------------------------------------------------------- public OnPlayerSpawn(playerid) { return 1; } //--------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { new name[MAX_PLAYER_NAME+1]; new string[256]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "*** %s died.", name, reason); SendClientMessageToAll(COLOR_RED, string); return 1; } //---------------------------------------------------------