/* * Full house script by Antironix, modified by Leopard. */ //---------------------------- //---------------------------- #define BUSINESS 30 //---------------------------- //---------------------------- #define c_y 0xFFFF00AA #define c_r 0xAA3333AA new BizPickup[BUSINESS]; new playericonbiz[MAX_PLAYERS]; new Float:bizx, Float:bizy, Float:bizz; forward UnFreeze(playerid); AddBusiness(bizid, bizname, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Cost, Sell, Paycheck, Interior) { new biz[128]; format(biz, sizeof(biz), "BusinessID%d",bizid); if(!(dini_Exists(biz))) { dini_Create(udb_encode(biz)); dini_Set(udb_encode(biz), "BusinessName", bizname); dini_Set(udb_encode(biz), "Name", "ForSale"); dini_IntSet(udb_encode(biz), "Cost", Cost); dini_IntSet(udb_encode(biz), "Sell", Sell); dini_IntSet(udb_encode(biz), "Wager", Paycheck); dini_IntSet(udb_encode(biz), "Interior", Interior); dini_Set(udb_encode(biz), "Locked", "1"); dini_FloatSet(udb_encode(biz), "X", interiorX); dini_FloatSet(udb_encode(biz), "Y", interiorY); dini_FloatSet(udb_encode(biz), "Z", interiorZ); } format(house, sizeof(house),"BusinessID%d Has Been Created!",bizid); print(house); BizPickup[bizid] = CreatePickup(1272, 23, iconX, iconY, iconZ); } GetBizStats(playerid, pickupid) { if(pickupid<(BUSINESS-1)) { new str[256],str1[256], str2[256]; format(str, sizeof(str), "BusinessID%d", pickupid); str1 = dini_Get(udb_encode(str), "Name"); format(str2, sizeof(str2), "~g~Owner: ~b~~h~%s", str1); GameTextForPlayer(playerid, str1, 4000, 4); str1 = dini_Get(udb_encode(str),"Cost"); format(str2,sizeof(str2),"Cost: %i",strval(str1)); SendClientMessage(playerid, c_y, str2); //str1 str1 = dini_Get(udb_encode(str),"Wager"); format(str2,sizeof(str2),"Wager: %i",strval(str1)); str1 = dini_Get(udb_encode(str),"BusinessName"); SendClientMessage(playerid, c_y, str2); //str1 playericonbiz[playerid] = pickupid; } } dcmd_sellbiz(playerid,params[]) { #pragma unused params new str[255],str1[256],pname[24]; GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "BusinessID%d", playericonbiz[playerid]); str = dini_Get(udb_encode(str1),"Name"); if (strcmp(str,pname,false)) return SendClientMessage(playerid, c_r, "This house isn't yours!"); SendClientMessage(playerid, c_y, "You have sold your biz!"); format(str, sizeof(str), "%s has sold bizid 0",pname); print(str); str = dini_Get(udb_encode(str1),"Sell"); GivePlayerMoney(playerid, strval(str)); dini_Set(udb_encode(str1), "Name", "ForSale"); dini_IntSet(udb_encode(str1),"Locked",1); dini_IntSet(udb_encode(str1),"Wager", 0); dini_IntSet(udb_encode(pname),"House",-255); return 1; } dcmd_buybiz(playerid,params[]) { #pragma unused params new str[255],str1[255],str2[256],pname[24]; GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "BusinessID%d", playericonbiz[playerid]); str = dini_Get(udb_encode(str1),"Name"); if (strcmp(str,"ForSale",true)) return SendClientMessage(playerid, c_r, "This biz isn't for sale!"); str = dini_Get(udb_encode(str1),"Cost"); if(GetPlayerMoney(playerid)0) { SetPlayerPos(playerid, bizx, bizy, bizz); SetPlayerInterior(playerid, 0); TogglePlayerControllable(playerid, false); SetTimerEx("UnFreeze", 2000, 0, "i", playerid); } return 1; } /*dcmd_lock(playerid,params[]) { #pragma unused params new str[256], str1[256]; new pName[MAX_PLAYER_NAME], pStr[256]; format(str1, sizeof(str1), "houseid%d", playericonhouse[playerid]); GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(pStr, sizeof(pStr), "%s", pName); str = dini_Get(str1,"Name"); if(strval(str) == "ForSale") { SendClientMessage(playerid, c_r, "Youre not owning this house! :P"); return 1; } else if(strval(str) == pStr) { dini_Set(udb_encode(str1), "Locked", 1); } return 1; } dcmd_unlock(playerid,params[]) { #pragma unused params new str[256], str1[256]; new pName[MAX_PLAYER_NAME], pStr[256]; format(str1, sizeof(str1), "houseid%d", playericonhouse[playerid]); GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(pStr, sizeof(pStr), "%s", pName); str = dini_Get(str1,"Name"); if(strval(str) == "ForSale") { SendClientMessage(playerid, c_r, "Youre not owning this house! :P"); return 1; } else if(strval(str) == pStr) { dini_Set(udb_encode(str1), "Locked", 0); } return 1; }*/ public UnFreeze(playerid) { TogglePlayerControllable(playerid, true); } //native AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Cost, Sell, Interior);