public OnPlayerSelectedMenuRow(playerid, row) { //TogglePlayerControllable(playerid, true); new Menu:Current = GetPlayerMenu(playerid); if(Current == CarLot) { switch(row) { case 0: if(IsPlayerConnected(playerid)) { SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Infernus!"); vehicle = CreateVehicle(411,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999); ShowMenuForPlayer(Tuning, playerid); } case 1: if(IsPlayerConnected(playerid)) { SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Turismo!"); vehicle = CreateVehicle(451,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999); ShowMenuForPlayer(Tuning, playerid); } case 2: if(IsPlayerConnected(playerid)) { SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Bullet!"); vehicle = CreateVehicle(541,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999); ShowMenuForPlayer(Tuning, playerid); } case 3: if(IsPlayerConnected(playerid)) { SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Buffalo!"); vehicle = CreateVehicle(402,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999); ShowMenuForPlayer(Tuning, playerid); } case 4: if(IsPlayerConnected(playerid)) { SendClientMessage(playerid,COLOR_SUCCESS,"You have successfully spawned your Banshee!"); vehicle = CreateVehicle(429,326.1457,2543.0823,16.5344,179.1104,-1,-1,9999); ShowMenuForPlayer(Tuning, playerid); } if(Current == Tuning) { switch(row) { case 0: if(IsPlayerConnected(playerid)) { ShowMenuForPlayer(Wheels, playerid); //Wheels } case 1: if(IsPlayerConnected(playerid)) { ShowMenuForPlayer(Nitro, playerid); //Nitrous } case 2: if(IsPlayerConnected(playerid)) { ShowMenuForPlayer(Hydraulics, playerid); //Hydraulics } if(Current == Wheels) { switch(row) { case 0: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1082); // Import } case 1: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1085); // Atomic } case 2: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1096); // Anab } case 3: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1097); // Virtual } case 4: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1098); // Access } case 5: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1025); // Off Road Wheel } case 6: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1074); // Mega } case 7: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1081); // Grove } case 8: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1078); // Twist } case 9: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1076); // Wires } if(Current == Nitro) { switch(row) { case 0: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1008); // 2x Nitrous } case 1: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1009); // 5x Nitrous } case 2: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1010); // 10x Nitrous } if(Current == Hydraulics) { switch(row) { case 0: if(IsPlayerConnected(playerid)) { AddVehicleComponent(vehicle, 1087); // Hydraulics } } } return 1; }