Private Sub timMaskill_Timer() 'Variable Dimension Dim Slot, PlayerTeam, TargetTeam, Target As Byte Dim IsPlayerShooting, Ingame, Dead As Boolean Dim TargetX, TargetY, PlayerX, PlayerY As Double 'Variable Declaration Slot = ReadByte(&H6E30E4) PlayerTeam = ReadByte(&H6EF1C0 + (Slot - 1) * 49377) TargetTeam = ReadByte(&H6EF1C0 + (Target - 1) * 49377) Ingame = ReadByte(&H6E30E4 + (Target - 1) * 49377) Dead = ReadByte(&H6E30E9 + (Target - 1) * 49377) TargetX = (&HAFAE64 + (Target - 1) * 8) TargetY = (&HAFAE68 + (Target - 1) * 8) PlayerX = (&HAFAE64 + (Slot - 1) * 8) PlayerY = (&HAFAE68 + (Slot - 1) * 8) 'Main Code If (GetAsyncKeyState(vbKeyEnd) < 0) And Ingame = 1 And Dead = 0 And (TargetTeam = 0 Or TargetTeam <> PlayerTeam) Then WriteFloat (&HAFAE64 + (Slot - 1) * 8), (&HAFAE64 + (Target - 1) * 8) WriteFloat (&HAFAE68 + (Slot - 1) * 8), (&HAFAE68 + (Target - 1) * 8) WriteByte (&H5A8E84), 1 ElseIf Target = 32 Then Target = 1 Else Target = Target + 1 End If End Sub