//===================================================== //Date 1:2:2008. Time 0:42 Exception code: C0000005 ACCESS_VIOLATION Fault address: 0F63C8EA 02:001198EA C:\mangos2008\MaNGOSScript.dll Registers: EAX:CDCDCDCD EBX:0DD4E648 ECX:CDCDCDCD EDX:04B78BE8 ESI:04D4F354 EDI:04D4F154 CS:EIP:001B:0F63C8EA SS:ESP:0023:04D4F07C EBP:04D4F154 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010282 Call stack: Address Frame Function SourceFile 0F63C8EA 04D4F154 shadowfang_keepAI::EnterEvadeMode+4A c:\storage\mangosd\src\bindings\scriptdev2\scripts\zone\shadowfang_keep\shadowfang_keep.cpp line 101 0F63C846 04D4F244 shadowfang_keepAI::shadowfang_keepAI+66 c:\storage\mangosd\src\bindings\scriptdev2\scripts\zone\shadowfang_keep\shadowfang_keep.cpp line 73 0F63C75C 04D4F348 GetAI_shadowfang_keep+6C c:\storage\mangosd\src\bindings\scriptdev2\scripts\zone\shadowfang_keep\shadowfang_keep.cpp line 848 0F6F3409 04D4F438 GetAI+69 c:\storage\mangosd\src\bindings\scriptdev2\scriptmgr.cpp line 1621 00AF173A 04D4F584 FactorySelector::selectAI+5A c:\storage\mangosd\src\game\creatureaiselector.cpp line 40 00819F76 04D4F5A8 Creature::AIM_Initialize+66 c:\storage\mangosd\src\game\creature.cpp line 343 0081D4E6 04D4F5F8 Creature::LoadFromDB+366 c:\storage\mangosd\src\game\creature.cpp line 1352 00BACDB2 04D4F66C LoadHelper+102 c:\storage\mangosd\src\game\objectgridloader.cpp line 118 00BAC0A4 04D4F6B0 ObjectGridLoader::Visit+B4 c:\storage\mangosd\src\game\objectgridloader.cpp line 183 00BAD63F 04D4F6BC VisitorHelper+F c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 65 00BAD4B0 04D4F6CC VisitorHelper > >+10 c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 70 00BAD393 04D4F6DC VisitorHelper > > >+23 c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 71 00BAD295 04D4F6EC VisitorHelper > > > >+15 c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 94 00BAD19D 04D4F700 TypeContainerVisitor > > > > >::Visit+1D c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 105 00BACECA 04D4F710 Grid > >,TypeList > > >,MaNGOS::SingleThreaded >::Visit+1A c:\storage\mangosd\src\framework\gamesystem\grid.h line 95 00BAC223 04D4F754 ObjectGridLoader::Load+33 c:\storage\mangosd\src\game\objectgridloader.cpp line 207 00BACF32 04D4F764 GridLoader > >,TypeList > > > >::Load+22 c:\storage\mangosd\src\framework\gamesystem\gridloader.h line 54 00BAC3B0 04D4F78C ObjectGridLoader::LoadN+F0 c:\storage\mangosd\src\game\objectgridloader.cpp line 226 00A1E54E 04D4F7D0 Map::EnsureGridLoadedForPlayer+13E c:\storage\mangosd\src\game\map.cpp line 434 00A39E6E 04D4F814 Map::Visit,MaNGOS::PlayerNotifier,TypeMapContainer > > > >+AE c:\storage\mangosd\src\game\map.h line 339 00A315FC 04D4FA80 Cell::Visit,MaNGOS::PlayerNotifier,TypeMapContainer > > > >+17C c:\storage\mangosd\src\game\cellimpl.h line 66 00A2170E 04D4FAC4 Map::UpdatePlayerVisibility+6E c:\storage\mangosd\src\game\map.cpp line 1310 00A1F0F7 04D4FB14 Map::Add+E7 c:\storage\mangosd\src\game\map.cpp line 623 00BBDF6C 04D4FB74 WorldSession::HandleMoveWorldportAckOpcode+14C c:\storage\mangosd\src\game\movementhandler.cpp line 56 00A4A75A 04D4FBF8 WorldSession::Update+17A c:\storage\mangosd\src\game\worldsession.cpp line 564 009B7A50 04D4FCC4 World::UpdateSessions+1F0 c:\storage\mangosd\src\game\world.cpp line 1807 009B472F 04D4FDFC World::Update+4CF c:\storage\mangosd\src\game\world.cpp line 949 007C8BA0 04D4FE20 WorldRunnable::run+90 c:\storage\mangosd\src\mangosd\worldrunnable.cpp line 62 00C84A33 04D4FF38 ZThread::ThreadImpl::dispatch+293 c:\storage\mangosd\dep\src\zthread\threadimpl.cxx line 407 00C85678 04D4FF5C ZThread::`anonymous namespace'::Launcher::run+48 c:\storage\mangosd\dep\src\zthread\threadimpl.cxx line 49 00C8B9AE 04D4FF6C ZThread::ThreadOps::_dispatch+3E c:\storage\mangosd\dep\src\zthread\win32\threadops.cxx line 184 00D00EA3 04D4FFA8 _callthreadstartex+53 f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c line 348 00D00E14 04D4FFB4 _threadstartex+A4 f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c line 331 7C80B50B 04D4FFEC GetModuleFileNameA+1B4 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0F63C8EA 04D4F154 shadowfang_keepAI::EnterEvadeMode+4A c:\storage\mangosd\src\bindings\scriptdev2\scripts\zone\shadowfang_keep\shadowfang_keep.cpp line 101 Local 'this' 0F63C846 04D4F244 shadowfang_keepAI::shadowfang_keepAI+66 c:\storage\mangosd\src\bindings\scriptdev2\scripts\zone\shadowfang_keep\shadowfang_keep.cpp line 73 Local 'this' Local 'c' 0F63C75C 04D4F348 GetAI_shadowfang_keep+6C c:\storage\mangosd\src\bindings\scriptdev2\scripts\zone\shadowfang_keep\shadowfang_keep.cpp line 848 Local '_Creature' 0F6F3409 04D4F438 GetAI+69 c:\storage\mangosd\src\bindings\scriptdev2\scriptmgr.cpp line 1621 Local '_Creature' Local 'tmpscript' 00AF173A 04D4F584 FactorySelector::selectAI+5A c:\storage\mangosd\src\game\creatureaiselector.cpp line 40 Local 'creature' Local 'ainame' Local 'ai_registry' Local 'cinfo' Local 'scriptedAI' Local 'ai_factory' 00819F76 04D4F5A8 Creature::AIM_Initialize+66 c:\storage\mangosd\src\game\creature.cpp line 343 Local 'this' Local 'oldAI' 0081D4E6 04D4F5F8 Creature::LoadFromDB+366 c:\storage\mangosd\src\game\creature.cpp line 1352 Local 'this' Local unsigned long 'guid' = 186C9 Local unsigned long 'InstanceId' = 2 Local 'data' Local unsigned int 'team' = 0 Local unsigned long 'stored_guid' = 3F81 Local unsigned long 'curhealth' = 905 00BACDB2 04D4F66C LoadHelper+102 c:\storage\mangosd\src\game\objectgridloader.cpp line 118 Local 'obj' Local unsigned long 'guid' = 3F81 Local 'i_guid' Local 'guid_set' Local 'cell' Local 'm' Local 'count' Local 'map' 00BAC0A4 04D4F6B0 ObjectGridLoader::Visit+B4 c:\storage\mangosd\src\game\objectgridloader.cpp line 183 Local 'this' Local 'm' Local 'cell_pair' Local unsigned long 'x' = FC Local unsigned long 'y' = 120 Local unsigned long 'cell_id' = 240FC Local 'cell_guids' 00BAD63F 04D4F6BC VisitorHelper+F c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 65 Local 'v' Local 'c' 00BAD4B0 04D4F6CC VisitorHelper > >+10 c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 70 Local 'v' Local 'c' 00BAD393 04D4F6DC VisitorHelper > > >+23 c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 71 Local 'v' Local 'c' 00BAD295 04D4F6EC VisitorHelper > > > >+15 c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 94 Local 'v' Local 'c' 00BAD19D 04D4F700 TypeContainerVisitor > > > > >::Visit+1D c:\storage\mangosd\src\framework\gamesystem\typecontainervisitor.h line 105 Local 'this' Local 'c' 00BACECA 04D4F710 Grid > >,TypeList > > >,MaNGOS::SingleThreaded >::Visit+1A c:\storage\mangosd\src\framework\gamesystem\grid.h line 95 Local 'this' Local 'visitor' 00BAC223 04D4F754 ObjectGridLoader::Load+33 c:\storage\mangosd\src\game\objectgridloader.cpp line 207 Local 'loader' Local 'wloader' Local 'this' Local 'grid' 00BACF32 04D4F764 GridLoader > >,TypeList > > > >::Load+22 c:\storage\mangosd\src\framework\gamesystem\gridloader.h line 54 Local 'this' Local 'grid' Local 'loader' 00BAC3B0 04D4F78C ObjectGridLoader::LoadN+F0 c:\storage\mangosd\src\game\objectgridloader.cpp line 226 Local unsigned int 'y' = 0 Local unsigned int 'x' = 4 Local 'this' 00A1E54E 04D4F7D0 Map::EnsureGridLoadedForPlayer+13E c:\storage\mangosd\src\game\map.cpp line 434 Local 'loader' Local 'this' Local 'cell' Local 'player' Local bool 'add_player' = 0 Local 'grid' 00A39E6E 04D4F814 Map::Visit,MaNGOS::PlayerNotifier,TypeMapContainer > > > >+AE c:\storage\mangosd\src\game\map.h line 339 Local 'this' Local 'cell' Local 'visitor' Local 'cell_y' Local 'x' Local 'y' Local 'cell_x' 00A315FC 04D4FA80 Cell::Visit,MaNGOS::PlayerNotifier,TypeMapContainer > > > >+17C c:\storage\mangosd\src\game\cellimpl.h line 66 Local 'r_zone' Local 'lock' Local 'update_cell' Local 'this' Local 'l' Local 'visitor' Local 'm' Local 'cell_iter' Local 'standing_cell' 00A2170E 04D4FAC4 Map::UpdatePlayerVisibility+6E c:\storage\mangosd\src\game\map.cpp line 1310 Local 'this' Local 'player' Local 'cell' Local 'cellpair' Local 'cell_lock' Local 'player_notifier' Local 'pl_notifier' 00A1F0F7 04D4FB14 Map::Add+E7 c:\storage\mangosd\src\game\map.cpp line 623 Local 'this' Local 'player' Local 'cell' Local 'p' 00BBDF6C 04D4FB74 WorldSession::HandleMoveWorldportAckOpcode+14C c:\storage\mangosd\src\game\movementhandler.cpp line 56 Local 'this' Local '__formal' Local 'mEntry' Local 'corpse' 00A4A75A 04D4FBF8 WorldSession::Update+17A c:\storage\mangosd\src\game\worldsession.cpp line 564 Local 'iter' Local 'this' Local unsigned long '__formal' = 2E Local 'packet' Local int 'currTime' = CCCCCCCCCCCCCCCC 009B7A50 04D4FCC4 World::UpdateSessions+1F0 c:\storage\mangosd\src\game\world.cpp line 1807 Local 'next' Local 'itr' Local 'this' Local int 'diff' = 2E 009B472F 04D4FDFC World::Update+4CF c:\storage\mangosd\src\game\world.cpp line 949 Local 'this' Local int 'diff' = 2E 007C8BA0 04D4FE20 WorldRunnable::run+90 c:\storage\mangosd\src\mangosd\worldrunnable.cpp line 62 Local unsigned long 'diff' = 2E Local 'this' Local unsigned long 'realCurrTime' = 24127A8C Local unsigned long 'realPrevTime' = 24127A5E Local unsigned long 'prevSleepTime' = 2B 00C84A33 04D4FF38 ZThread::ThreadImpl::dispatch+293 c:\storage\mangosd\dep\src\zthread\threadimpl.cxx line 407 Local 'i' Local 'parent' Local 'impl' Local 'task' 00C85678 04D4FF5C ZThread::`anonymous namespace'::Launcher::run+48 c:\storage\mangosd\dep\src\zthread\threadimpl.cxx line 49 Local 'this' 00C8B9AE 04D4FF6C ZThread::ThreadOps::_dispatch+3E c:\storage\mangosd\dep\src\zthread\win32\threadops.cxx line 184 Local void 'arg' = 12CA64 Local 'task' 00D00EA3 04D4FFA8 _callthreadstartex+53 f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c line 348 Local 'ptd' 00D00E14 04D4FFB4 _threadstartex+A4 f:\dd\vctools\crt_bld\self_x86\crt\src\threadex.c line 331 Local void 'ptd' = DD4E648 Local '_ptd' 7C80B50B 04D4FFEC GetModuleFileNameA+1B4 ======================== Global Variables