void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID, Player* killer, bool range) { FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); if(!factionEntry) return; for(std::map::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); if(!plr) { sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; } if(plr->GetTeam() == TeamID) if(range && killer) { if(plr->IsWithinDistInMap(killer,DEFAULT_VISIBILITY_DISTANCE)) plr->ModifyFactionReputation(factionEntry, Reputation); else continue; } else plr->ModifyFactionReputation(factionEntry, Reputation); } }