'Variable Dimension Dim Slot As Byte Dim PlayerTeam As Byte Dim TargetTeam As Byte Dim Target As Byte Dim IsPlayerShooting As Byte Dim Ingame As Byte Dim Dead As Byte Dim TargetX As Double Dim TargetY As Double Dim PlayerX As Double Dim PlayerY As Double 'Variable Declaration Slot = ReadByte(&H6E30E4) PlayerTeam = ReadByte(&H6EF1C0 + (Slot - 1) * 49377) TargetTeam = ReadByte(&H6EF1C0 + (Target - 1) * 49377) Ingame = ReadByte(&H6E30E8 + 49377 * (Target - 1)) Dead = ReadByte(&H6E30E9 + (Target - 1) * 49377) TargetX = (&HAFAE64 + (Target - 1) * 8) TargetY = (&HAFAE68 + (Target - 1) * 8) PlayerX = (&HAFAE64 + (Slot - 1) * 8) PlayerY = (&HAFAE68 + (Slot - 1) * 8) 'Main Code If (GetAsyncKeyState(vbKeyEnd) < 0) And Slot <> Target And Dead = 0 And Ingame = 1 And (TargetTeam = 0 Or TargetTeam <> PlayerTeam) Then WriteFloat (&HAFAE64 + (8 * (Slot - 1))), ReadFloat(&HAFAE64 + (8 * (Target - 1))) - 8 WriteFloat (&HAFAE68 + (8 * (Slot - 1))), ReadFloat(&HAFAE68 + (8 * (Target - 1))) WriteByte (&H5A8E84), 1 ElseIf Target = 32 Then Target = 1 Else Target = Target + 1 End If