'Variable Dimension Dim Slot As Byte Dim PlayerTeam As Byte Dim TargetTeam As Byte Dim Target As Byte Dim IsPlayerShooting As Byte Dim Ingame As Byte Dim Dead As Byte Dim TargetX As Double Dim TargetY As Double Dim PlayerX As Double Dim PlayerY As Double 'Variable Declaration Slot = ReadByte(&H6E30E4) PlayerTeam = ReadByte(&H6EF1C0 + (Slot - 1) * 49377) TargetTeam = ReadByte(&H6EF1C0 + (Target - 1) * 49377) Ingame = ReadByte(&H6E30E4 + (Target - 1) * 49377) Dead = ReadByte(&H6E30E9 + (Target - 1) * 49377) TargetX = (&HAFAE64 + (Target - 1) * 8) TargetY = (&HAFAE68 + (Target - 1) * 8) PlayerX = (&HAFAE64 + (Slot - 1) * 8) PlayerY = (&HAFAE68 + (Slot - 1) * 8) 'Main Code If (GetAsyncKeyState(vbKeyEnd) < 0) And Ingame = 1 And Dead = 0 And (PlayerTeam = 0 Or TargetTeam <> PlayerTeam) And Target <> Slot Then WriteFloat (&HAFAE64 + (Slot - 1) * 8), (ReadFloat(&HAFAE64 + (Target - 1) * 8)) WriteFloat (&HAFAE68 + (Slot - 1) * 8), (ReadFloat(&HAFAE64 + (Target - 1) * 8)) WriteByte (&H5A8E84), 1 'Get Knife WriteByte (&HC2B334 + (Slot - 1) * 49377), 14 WriteByte (&H6EF0CC + (Slot - 1) * 49377), 14 WriteByte (&HB2746C + (Slot - 1) * 49377), 14 WriteByte (&H6E311C + (Slot - 1) * 49377), 14 'Close Menu Dim Menu As Long Menu = ReadByte(&H5AA5CD) WriteByte &H5AA5CD, 0 WriteByte &HB9CC14, 0 Text6.Text = Target Else Target = Target + 1 End If If Target = 32 Then Target = 1 Else Target = Target + 1 End If