#include #include #include // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #if defined FILTERSCRIPT #define TEAM_RICH 1 // Team Vagos #define TEAM_POOR 2 // Team Ballas #define COLOR_YELLOW 0xFFFF00AA // Kleur Vagos #define COLOR_PINK 0xFF66FFAA // Kleur Ballas #define COLOR_GREY 0xAFAFAFAA // Kleur wanneer je inactive bent #define COLOR_RED 0xCD5C5CAA #define COLOR_LIGHTBLUE 0x48D1CCAA #define COLOR_BLACK 0x000000AA #define COLOR_ERROR 0x800000AA forward SetPlayerToTeamColor(playerid); // Speler naar teamkleur zetten forward SetupPlayerForClassSelection(playerid); // Speler klaarmaken voor setup forward SetPlayerTeamFromClass(playerid,classid); // Speler in team zetten forward ExitTheGameMode(); // uit gamemode gaan //------------------------------------------------------------------------------ static gTeam[MAX_PLAYERS]; //------------------------------------------------------------------------------ main() { print("\n----------------------------------"); print(" Rich vs Poor!\n"); print("----------------------------------\n"); } //------------------------------------------------------------------------------ public OnGameModeInit() { SetGameModeText("Rich vs Poor!"); SetWorldTime(6); // tijd in uren. ShowNameTags(1); // Spelers namen boven health balk aan of uit. Nu aan ShowPlayerMarkers(1); // Blokjes op radar aan of uit? Nu aan // Vehicles Vagos ---------- Zet hier de autos van de Vagos neer // Vehicles Ballas ---------- Zet hier de autos van de Ballas neer // Vagos Class ------------ Zet hier de classes van de vagos neer waaruit je kan kiezen // Ballas Class ----------- Ze hier de classes van de ballas neer waaruit je kan kiezen return 1; } //------------------------------------------------------------------------------ public OnPlayerConnect(playerid) { SetPlayerColor(playerid,COLOR_GREY); // Kleur GameTextForPlayer(playerid,"~r~Rich ~w~vs ~y~Poor!",2000,5); // Text return 1; } //------------------------------------------------------------------------------ public SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); } //------------------------------------------------------------------------------ public SetPlayerTeamFromClass(playerid,classid) { if(classid == 0 || classid == 1 || classid == 2) { gTeam[playerid] = TEAM_RICH; } else if(classid == 3 || classid == 4 || classid == 5) { gTeam[playerid] = TEAM_POOR; } } //------------------------------------------------------------------------------ public SetPlayerToTeamColor(playerid) { if(gTeam[playerid] == TEAM_RICH) { SetPlayerColor(playerid,COLOR_YELLOW); // geel } else if(gTeam[playerid] == TEAM_POOR) { SetPlayerColor(playerid,COLOR_PINK); // roze/paars } } //------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); SetPlayerTeamFromClass(playerid,classid); if(classid == 0 || classid == 1 || classid == 2) { GameTextForPlayer(playerid,"~y~RICH",1000,5); } else if(classid == 3 || classid == 4 || classid == 5) { GameTextForPlayer(playerid,"~r~POOR",1000,5); } return 1; } //------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0); if(gTeam[playerid] == TEAM_RICH) { SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min); GameTextForPlayer(playerid, "Kill the ~r~Poor, You are Rich!$$" 6000,5); } else if(gTeam[playerid] == TEAM_POOR) { SetPlayerWorldBounds(playerid,x_max, x_min, y_max, y_min); GameTextForPlayer(playerid, "Kill the ~y~Rich, Those Faggots!", 6000,5); } return 1; } //------------------------------------------------------------------------------ public ExitTheGameMode() { GameModeExit(); } //------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { new deathstr[256]; new whodiedname[MAX_PLAYER_NAME+1]; new whokilledname[MAX_PLAYER_NAME+1]; new deathreasonstr[256]; GetPlayerName(playerid,whodiedname,MAX_PLAYER_NAME); GetWeaponName(reason,deathreasonstr,255); if(killerid == INVALID_PLAYER_ID) { if(strlen(deathreasonstr)) { format(deathstr,256,"%s died (%s)",whodiedname,deathreasonstr); } else { format(deathstr,256,"%s died",whodiedname); } SendClientMessageToAll(OBJECTIVE_COLOR, deathstr); } else { GetPlayerName(killerid,whokilledname,MAX_PLAYER_NAME); if(gTeam[killerid] != gTeam[playerid]) { // Valid kill if(strlen(deathreasonstr)) { format(deathstr,256,"%s was killed by %s (%s)",whodiedname,whokilledname,deathreasonstr); } else { format(deathstr,256,"%s was killed by %s",whodiedname,whokilledname); } SendClientMessageToAll(OBJECTIVE_COLOR, deathstr); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } else { // Team kill format(deathstr,256,"%s killed team-mate %s (%s)",whokilledname,whodiedname,deathreasonstr); SendClientMessageToAll(OBJECTIVE_COLOR, deathstr); } } return 1; } //------------------------------------------------------------------------------ public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid, 000.0); GameTextForPlayer(playerid, "Your dead, Finaly!", 1000, 5); return 1; } if (strcmp("/tec9", cmdtext, true, 10) == 0) { GivePlayerWeapon(playerid, 31, 5000); SendClientMessage(playerid, 0xCD5C5CAA, "Have fun"); return 1; } if (strcmp("/healme", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid, 100.0); GivePlayerMoney(playerid, -4000); } else { SendClientMessage(playerid, 0x800000AA, "You dont have enough money! To bad"); } return 1; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; }