[jpaalija@penpen ~]$ /opt/deng-1.9.0-beta4/bin/doomsday -game jdoom -userdir ~/.jdoom -file /tmp/doom2.wad LoadPlugin: /opt/deng-1.9.0-beta4/lib/libdpdehread LoadPlugin: /opt/deng-1.9.0-beta4/lib/libdpmapload Z_Create: New 32.0 MB memory volume. Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.9.0-beta4 Jul 15 2006 (DGL). G_PreInit: Registering Bind Classes... Parsing configuration files. jDoom.cfg(277): error executing command "map-alpha 0.6" jDoom.cfg(361): error executing command "music-custom 1" jDoom.cfg(850): error executing command "xg-dev 0" W_Init: Init WADfiles. W_AddFile: /tmp/doom2.wad IWAD identification: 00f36acb W_AddFile: Data/Doomsday.pk3 W_AddFile: Data/jDoom/jDoom.wad IWAD identification: 00056533 Reading definition file: Defs/Doomsday.ded Reading definition file: Defs/jDoom/jDoom.ded 138 sprite names 974 states 140 things 8 lights 112 sound effects 68 songs 351 text strings 27 particle generators 22 animation groups 51 surface decorations 69 map infos 12 finales Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. I_InitJoystick: No joysticks found Sys_InitTimer. Sfx_Init: Initializing SDL_mixer... S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: OpenGL. OpenGL information: Vendor: Mesa project: www.mesa3d.org Renderer: Mesa GLX Indirect Version: 1.2 (1.5 Mesa 6.4.2) Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays GLU Version: 1.3 Texture units: 2 Maximum texture size: 2048 Con_StartupInit: Init startup screen. P_Init: Init Playloop state. HU_Init: Setting up heads up display. ST_Init: Init status bar. MN_Init: Init miscellaneous info. Game state parameters: Z_Shutdown: Used 1 volumes, total 33554432 bytes. [jpaalija@penpen ~]$