/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.tools.random.Rnd; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; /* * Players move to there target */ public class MovePlayer implements ISkillHandler { protected static Log _log = LogFactory.getLog(L2Skill.class.getName()); private static final SkillType[] SKILL_IDS = { SkillType.MOVE_PLAYER }; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { int _charX = activeChar.getX(); int _charY = activeChar.getY(); int _charZ = activeChar.getZ(); int _targetX = activeChar.getTarget().getX(); int _targetY = activeChar.getTarget().getY(); int _targetZ = activeChar.getTarget().getZ(); _log.info("MovePlayer Info : Char Position X,Y,Z = " + _charX + _charY + _charZ); _log.info("MovePlayer Info : Position Target X,Y,Z = " + _targetX + _targetY + _targetZ); if (activeChar.getTarget() == null) return; if (activeChar.getTarget().isAttackable()) { activeChar.getPosition().getWorldPosition().setXYZ(_targetX + Rnd.get(-10, 10), _targetY + Rnd.get(-10, 10), _targetZ); activeChar.sendPacket(new ValidateLocation(activeChar)); } } public SkillType[] getSkillIds() { return SKILL_IDS; } }