new Money_Pickup; public OnPlayerDeath(playerid, killerid, reason) new Float:MoneyX, Float:MoneyY, Float:MoneyZ; GetPlayerPos(playerid, MoneyX, MoneyY, MoneyZ); Money_Pickup = CreatePickup(1212, 3, MoneyX, MoneyY, MoneyZ); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == Money_Pickup) { GivePlayerMoney(playerid,1000); } }