def Ball(self): self.Directions ["East","West","NEast","NWest","SWest","SEast"] self.Trajectory = self.Directions[RandChoice] if GlobVar.BallSpace == "GameBoard" and self.Direction[1]: GlobVar.screen.blit(GlobVar.EBall,(GlobVar.GBallX,GlobVar,GBallY GlobVar.GBallX = GlobVar.GBallX + 5 GlobVar.screen.blit(GlobVar.GameBall,(GlobVar.GBallX,GlobVar.GBallY))