bool ChatHandler::HandleDieCommand(const char* args) { Unit* target = getSelectedUnit(); Player *plr = ObjectAccessor::GetPlayer(*m_session->GetPlayer(), target->GetGUID()) if(plr) { if(m_session->GetPlayer() < plr->GetSession()->GetSecurity()) { SendSysMessage("Cant use this command on player"); return true; } } if(!target || !m_session->GetPlayer()->GetSelection()) { SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); return true; }