class CfgVehicles { /*extern*/ class All; /*extern*/ class Strategic; /*extern*/ class Land; /*extern*/ class Man; class CAManBase: Man { hitSound1[] = {"\aacfsounds\fun\fhit01", 2.492400, 1}; hitSound2[] = {"\aacfsounds\fun\fhit02", 2.492400, 1}; hitSound3[] = {"\aacfsounds\fun\fhit03", 2.492400, 1}; hitSound4[] = {"\aacfsounds\fun\fhit04", 2.492400, 1}; hitSound5[] = {"\aacfsounds\fun\fhit05", 2.492400, 1}; hitSound6[] = {"\aacfsounds\fun\fhit06", 2.492400, 1}; hitSound7[] = {"\aacfsounds\fun\fhit07", 2.492400, 1}; hitSound8[] = {"\aacfsounds\fun\fhit08", 2.492400, 1}; hitSound9[] = {"\aacfsounds\fun\fhit09", 2.492400, 1}; hitSound10[] = {"\aacfsounds\fun\fhit10", 2.492400, 1}; hitSound11[] = {"\aacfsounds\fun\fhit11", 2.492400, 1}; hitSound12[] = {"\aacfsounds\fun\fhit12", 2.492400, 1}; hitSound13[] = {"\aacfsounds\fun\fhit13", 2.492400, 1}; hitSound14[] = {"\aacfsounds\fun\fhit14", 2.492400, 1}; hitSound15[] = {"\aacfsounds\fun\fhit15", 2.492400, 1}; hitSound16[] = {"\aacfsounds\fun\fhit16", 2.492400, 1}; hitSound17[] = {"\aacfsounds\fun\fhit17", 2.492400, 1}; hitSound18[] = {"\aacfsounds\fun\fhit18", 2.492400, 1}; hitSound19[] = {"\aacfsounds\fun\fhit19", 2.492400, 1}; hitSound20[] = {"\aacfsounds\fun\fhit20", 2.492400, 1}; hitSound21[] = {"\aacfsounds\fun\fhit21", 2.492400, 1}; hitSound22[] = {"\aacfsounds\fun\fhit22", 2.492400, 1}; hitSound23[] = {"\aacfsounds\fun\fhit23", 2.492400, 1}; hitSound24[] = {"\aacfsounds\fun\fhit24", 2.492400, 1}; hitSound25[] = {"\aacfsounds\fun\fhit25", 2.492400, 1}; hitSound26[] = {"\aacfsounds\fun\fhit26", 2.492400, 1}; hitSound27[] = {"\aacfsounds\fun\fhit27", 2.492400, 1}; hitSound28[] = {"\aacfsounds\fun\fhit28", 2.492400, 1}; hitSound29[] = {"\aacfsounds\fun\fhit29", 2.492400, 1}; soundEngine[] = {"\aacfsounds\fun\breath", 0.008917, 1}; soundEnviron[] = {}; class SoundEnvironExt { fallbody[]={{"\aacfsounds\fun\fall",0.009917,1}}; laydown[]={{"\aacfsounds\fun\down",0.009917,1}}; standup[]={{"\aacfsounds\fun\up",0.009917,1}}; }; }; };