#include #include #include class Player { int kills; int deaths; public: Player(); Player(int iniKills, int iniDeaths); int getKills(); int getDeaths(); int getRatio(); }; Player::Player() { kills = 0; deaths = 0; } Player::Player(int iniKills, int iniDeaths) { kills = iniKills; deaths = iniDeaths; } int Player::getKills() { return kills; } int Player::getDeaths() { return deaths; } int Player::getRatio() { if (deaths != 0) { return kills / deaths; } else { return -1; } } void showScore(Player * plyTable[]) { for (int i = 0; i < 8; i++) { std::cout << "Player " << i << ": Kills: " << plyTable[i]->getKills() << " Deaths: " << plyTable[i]->getDeaths() << " Ratio: " << plyTable[i]->getRatio() << std::endl; } } void sortPlayerScore(Player * plyTable[]) { //Sort kills } int main() { std::vector playerList; playerList.add(new Player(2,1)); /*Player * plyTable[8]; plyTable[0] = new Player( 2, 1); plyTable[1] = new Player( 3, 1); plyTable[2] = new Player( 3, 2); plyTable[3] = new Player( 10, 0); plyTable[4] = new Player( 0, 1); plyTable[5] = new Player( 0, 10); plyTable[6] = new Player( 10, 1); plyTable[7] = new Player( 4, 6);*/ showScore(plyTable); return 0; }