[NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4287ms have passed [NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4022ms have passed [NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4517ms have passed [NETWORK] [02-04 11:12:16] Resending ViewerEffect packet, 4167ms have passed Stacktrace: at (wrapper managed-to-native) Ode.NET.d.GeomDestroy (intptr) <0x00004> at (wrapper managed-to-native) Ode.NET.d.GeomDestroy (intptr) <0xffffffff> at OpenSim.Region.Physics.OdePlugin.OdeScene.RemovePrimThreadLocked (OpenSim.Region.Physics.OdePlugin.OdePrim) <0x002d8> at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x0047c> at OpenSim.Region.Environment.Scenes.InnerScene.UpdatePhysics (double) <0x00036> at OpenSim.Region.Environment.Scenes.Scene.Update () <0x00215> at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b> at System.Timers.Timer.Callback (object) <0x002a6> at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff> at (wrapper runtime-invoke) System.Threading.WaitCallback.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff> Native stacktrace: mono [0x81685e0] mono [0x81350c2] [0xb7f19440] [0xafc92b79] [0xaf0f3dd9] [0xb3f3a91d] [0xb3f39447] [0xb3f37fc6] [0xb3f37dac] [0xb45edb2f] [0xb45e6b84] [0xb45e6ade] mono [0x8155356] mono(mono_runtime_invoke+0x27) [0x80927b7] mono(mono_runtime_invoke_array+0x210) [0x80983c0] mono [0x8098682] mono [0x80cfdbd] mono [0x80d0283] mono [0x80cddb0] mono [0x811b6a0] mono [0x81318e4] /lib/i686/cmov/libpthread.so.0 [0xb7e444fb] /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7da393e] ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted opensim@bodhgaya:~/bin$