Log: Log file open, 02/04/08 16:37:07 Init: Version: 3521 Init: Epic Internal: 0 Init: Compiled: Dec 7 2007 15:03:26 Init: Command line: "DM-Arsenal?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0" -useunpublished -windowed -1024x768 -log Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2008.02.04-16.37.07.log Init: Computer: JUBY Init: User: Eric Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=2095532K Pagef=4032868K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am juby (192.168.1.121:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=true Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=true Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1024 Init: ResY=768 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=1 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1024 Init: ResY= 768 Init: Fullscreen=0 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 2046MB Init: Virtual: 2047MB Init: PageFile: 3938MB Init: CPU stats: Init: MeasuredPerformanceTime: 432.894 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 3199 Init: CurrentSpeed: 3199 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 00001002 Init: DeviceID: 00005D52 Init: DriverVersion: 6.14.10.6734 Init: DeviceName: RADEON X850 XT Init: DriverName: ati2dvag.dll Init: PixelShaderVersion: 2 Init: VertexShaderVersion: 2 Init: VRAMQuantity: 768 Init: DedicatedVRAM: 256 Init: AdapterCount: 3 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (3) Radeon X850 XT Init: Machine detected compatibility level: Composite: 3. CPU: 3. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 3. GPU: 3. Error: Error reading attributes for 'C:\Program Files\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\HellPlanet\Script\HPGame.u' Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache LocalShaderCache-PC-D3D-SM2.CacheObject: 270 shaders(0 legacy, 0 redundant), 22 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 20457 shaders(0 legacy, 224 redundant), 2371 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 88799 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for DLC... Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-BladeHouse.ini Log: Read new DLC config file '..\UTGame\Unpublished\CookedPC\CustomMaps\DM-BladeHouse.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CampGroundsIII-Beta2.ini Log: Read new DLC config file '..\UTGame\Unpublished\CookedPC\CustomMaps\DM-CampGroundsIII-Beta2.ini' into the config cache Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_HellPlanet to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_.svn to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_HellPlanet to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ] Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Log: Performing DNS lookup for stunserver.org Log: GConfig::Find has loaded file: ..\UTGame\Config\UTActionCam.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTEditorKeyBindings.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTHPGame.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTQ.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUIDataStore_Registry_0.ini PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: DM-Arsenal?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0 Log: LoadMap: DM-Arsenal?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0 Log: Virtual memory allocation size: 147.78 MByte (154955776 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'HPGameInvasion' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. PerfWarning: InstanceGeom: 13.600916 ms - 1276 Convex, Terrain 0.000000 ms, PerTriSM 1.360513 ms, InitArticulated 0.000000 ms, BodyInst Alloc 3.623072 ms, InitBody 30.125316 ms PerfWarning: NxActor Creation: 31.770181 ms Log: Bringing World DM-Arsenal.TheWorld up for play (0) at 2008.02.04-16.37.21 ScriptLog: Mutators HPGame.HPMutator ScriptLog: HPGameInvasion_0 INIT GAME OPTIONS= ?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0 LocalURL= DM-Arsenal?Name=Player?team=255?Game=HPGame.HPGameInvasion?NumPlay=1?mutator=HPGame.HPMutator?GoalScore=0 Log: Bringing up level for play took: 0.760755 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: HPPlayerController_0 got player LocalPlayer_0 Error: Can't start an online game that hasn't been created ScriptLog: START MATCH ScriptLog: Num Matches Played: 0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Log: ########### Finished loading level: 7.709506 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: >>>>>>>>>>>>>> Initial startup: 14.69s <<<<<<<<<<<<<<< ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Character data not found, generating a random character. Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (192.245.12.229) ScriptLog: CustomChar - Load Assets: IRNF Log: Begin Async loading packages for Family 'IRNF': Log: - CH_IronGuard_Female Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_IronGuard_Female_SF Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: -0.09 secs ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_0 Player VRed Log: StartCustomCharMerge: 0.069562 ms initializing, 0.420723 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 5.04ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_0 (Tex stream: 0.7853 Secs) ScriptLog: PRI Other Merge Start: UTPlayerReplicationInfo_0 Player VBlue Log: StartCustomCharMerge: 0.079617 ms initializing, 0.420168 ms texture streaming Log: CUSTOMCHAR: Merge Mesh: 5.03ms Composite Tex: 0.01ms ScriptLog: CUSTOMCHAR Complete: UTPlayerReplicationInfo_0 (Tex stream: 0.3349 Secs) ScriptLog: CustomChar - Load Arms: IRNF Log: Begin Async loading packages for Family 'IRNF': Log: - CH_IronGuard_Arms Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_IronGuard_Arms_SF Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: -0.84 secs ScriptLog: Finished creating custom characters in 1.6936 seconds Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_0 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_18 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_1 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_22 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_2 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_26 Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int ScriptWarning: UTUIScene_MidGameMenu Transient.MidGameMenu_0 (Function UTGame.UTUIScene_MidGameMenu:back:0017) Accessed None Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_3 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_30 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_4 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_35 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_5 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_39 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_6 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_43 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_7 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_47 Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: HPPawnZombie_8 Log: AttachComponentToSocket : Could not find socket 'WeaponPoint' in HPPrototypeZombie.PrototypeZombie_A.PrototypeZombie_A_Mesh attaching: SkeletalMeshComponent_51 ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:0036) Accessed None 'Teams' ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:003E) Accessed None Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Head Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Head Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_LeftForeArm Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_LeftForeArm Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_RightForeArm Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_RightForeArm Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_LeftLeg Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_LeftLeg Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_RightLeg Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_RightLeg Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Spine Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Spine Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Spine1 Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Spine1 Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_Spine2 Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_Spine2 Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_LeftLegUpper Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_LeftLegUpper Warning: USkeletalMeshComponent::execGetBoneQuaternion : Could not find bone: b_RightLegUpper Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: b_RightLegUpper ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:0036) Accessed None 'Teams' ScriptWarning: HPGameInvasion DM-Arsenal.TheWorld:PersistentLevel.HPGameInvasion_0 (Function UTGame.UTTeamGame:NotifyKilled:003E) Accessed None ScriptWarning: HPPawnZombie DM-Arsenal.TheWorld:PersistentLevel.HPPawnZombie_1 (Function UTGame.UTPawn:SetHandIKEnabled:0073) Accessed None 'LeftHandIK' ScriptWarning: HPPawnZombie DM-Arsenal.TheWorld:PersistentLevel.HPPawnZombie_1 (Function UTGame.UTPawn:SetHandIKEnabled:008C) Accessed None 'RightHandIK' Critical: appError called: Critical: Assertion failed: BodyInstance [File:.\Src\UnPhysComponent.cpp] [Line: 913] Stack: (script)UTGame.UTPawn:Died (script)Engine.Pawn:TakeDamage (script)UTGame.UTPawn:TakeDamage (script)UTGame.UTProj_FlakShard:ProcessTouch (script)Engine.Projectile:Touch Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299) Log: === Critical error: === Assertion failed: BodyInstance [File:.\Src\UnPhysComponent.cpp] [Line: 913] Stack: (script)UTGame.UTPawn:Died (script)Engine.Pawn:TakeDamage (script)UTGame.UTPawn:TakeDamage (script)UTGame.UTProj_FlakShard:ProcessTouch (script)Engine.Projectile:Touch RaiseException() Address = 0x7c812a7b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) (script)UTGame.UTPawn:PlayDying (script)Engine.Pawn:Died (script)UTGame.UTPawn:Died (script)Engine.Pawn:TakeDamage (script)UTGame.UTPawn:TakeDamage (script)UTGame.UTProj_FlakShard:ProcessTouch (script)Engine.Projectile:Touch Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 02/04/08 16:41:12