Opposite styles Southpaws who spar against orthodox boxers get a -2 to parry. Orthodox boxers who spar against Southpaws get a -2 to parry. Dirty Fighter Requirements: Seasoned There is no honor among thieves, and the Caribbean has more than its fair share of scurvy dogs. Those with this Edge will do anything to win a fight. This scoundrel is particularly deceitful in combat and good at tricks. He adds +2 to all Trick maneuver rolls. Really Dirty Fighter Requirements: Seasoned, Dirty Fighter The knave is extremely skilled in tactical deceit. By describing the trick and spending a benny, he may automatically get the drop on any single opponent. First Strike Requirements: Novice, Agility d8+ Some heroes are truly fearsome in combat. Their quick reactions and combinations of lightning fast blows make it hazardous for an enemy to approach. Once per turn the character gets one free Fighting attack against a single enemy who moves adjacent to him. This automatically interrupts the opponent’s action, and does not cost the hero his action if he is on Hold or has not yet acted this round. Improved First Strike Requirements: Heroic, First Strike As above but the hero may make one free attack against each and every foe who moves adjacent to him. Iron Jaw Requirements: Novice, Vigor d8+ The hero can take a hit like he was made of oak. He gets +2 to Soak rolls. Grit Requirements: Heroic, Wild Card, Iron Jaw When lesser men fall by the wayside, this hero just keeps soldiering on, and on. When the character takes enough wounds to make him Incapacitated, he may make a free Soak roll. Should the roll fail, the character may still spend a benny to make a soak roll as normal. If a character suffers multiple wounds in the same round that take him to Incapacitated, he may make multiple free Soak rolls. Riposte Requirements: Seasoned, First Strike, Fighting d8+ A riposte is a combination of a parry followed by a quick attack. Once per round, the character receives a free Fighting attack against one foe within reach of his weapon who failed a Fighting attack against him. This attack is made at –2. A riposte must be a straight attack (so no Disarm, Wild Attack, or other such maneuvers) and may not be combined with Frenzy or Sweep. It may be used with the Defend maneuver (but not Full Defense). Improved Riposte Requirements: Veteran, Riposte As above, except the character may make a free attack with no penalty. All Edge and maneuver restrictions still apply, however. Spot Weakness (ignore all fencing statements) Requirements: Seasoned, Fencing Academy, Smarts d8+, Fighting d8+, Notice d6+ No fencer, whether one taught at the finest European academy or one who developed his art on the mean streets of Tortuga, is flawless. Everyone has a weakness, and this character has the training necessary to spot, and exploit his opponent’s shortcomings. If an enemy making a Fighting attack against your character rolls a 1 on his Fighting die (regardless of the result of any Wild Die), your hero receives +1 to Fighting rolls against that foe for the rest of the combat. If an opponent rolls a 1 on his Fighting die but hits using his Wild Die, your character still spots the flaw. You only get the bonus once, no matter how many 1s are rolled.