#include forward PerderVida(playerid, vehicleid); new Float:PlayerHealth; public OnGameModeInit() { printf("Car losing life when car cashes, by MrBean"); SetTimer("PerderVida", 100, 1); } public PerderVida(playerid, vehicleid) { if(GetVehicleHealth(vehicleid == 1000)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 900) || GetVehicleHealth(vehicleid >= 800)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 800) || GetVehicleHealth(vehicleid >= 7800)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 700) || GetVehicleHealth(vehicleid >= 600)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 600) || GetVehicleHealth(vehicleid >= 500)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 500) || GetVehicleHealth(vehicleid >= 400)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 400) || GetVehicleHealth(vehicleid >= 300)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 300) || GetVehicleHealth(vehicleid >= 200)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 200) || GetVehicleHealth(vehicleid >= 100)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 100) || GetVehicleHealth(vehicleid >= 5)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } else if(GetVehicleHealth(vehicleid <= 1)){ SetPlayerHealth(playerid,PlayerHealth -5); return 1; } return 0; } public OnGameModeExit() { return 1; }