#include #include using namespace std; class enemy { public: enemy(); // Constructor ~enemy(); // Destructor // variables int health; int stamina; int strength; int dexterity; // prototypes int getHealth(); void setHealth(int newHealth); }; // constructor enemy::enemy(){ health = 100; stamina = 100; strength = 100; dexterity = 100; } // Destructor enemy::~enemy(){ } int enemy::getHealth(){ return health; } void enemy::setHealth(int newHealth){ health = newHealth; } int main(){ int iterator; int num = 5; enemy *grunt = new enemy[num]; for (iterator = 0; iterator < num; iterator++){ cout << "grunt[" << iterator << "] health = " << grunt[iterator].getHealth() << "\n"; } cin.get(); delete [] grunt; return 0; }