//===[GSC]Ryders On Player Conncet And Leave Message //V 1.3.2 //Hope You Like It #include //[GSC]Ryder's On Player Conncet Message & On Player Leave Message //This Is Purely My Work //If U Incounter A Problem Please Tell Me! //Do Not Claim As Your's! //ENJOY public OnFilterScriptInit() { print("\n--------------------------------------"); print("[GSC]Ryders Connect & Leave Message"); print("--------------------------------------\n"); return 1; } public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { new pName[MAX_PLAYER_NAME]; new string[48]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "%s has joined the server.", pName); SendClientMessageToAll(0xAAAAAAAA, string); return 1; } public OnPlayerDisconnect(playerid, reason) { new pName[MAX_PLAYER_NAME]; new string[56]; GetPlayerName(playerid, pName, sizeof(pName)); switch(reason) { case 0: format(string, sizeof(string), "%s has left the server. |~Crashed~|", pName); case 1: format(string, sizeof(string), "%s has left the server. |~Leaveing~|", pName); case 2: format(string, sizeof(string), "%s has left the server. |~Kicked / Banned~|", pName); } SendClientMessageToAll(0xAAAAAAAA, string); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 1; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; }