KaKaRoTo says (5:34 AM): it's mostly done already KaKaRoTo says (5:35 AM): + I'm sure phil can figure out what I'm missing KaKaRoTo says (5:35 AM): problem with snack is that it's good for playing a good chunk of data KaKaRoTo says (5:35 AM): I've been getting garbage sound for a while and thought it was the codec, or the way I decoded or something KaKaRoTo says (5:35 AM): then I tried buffer 1 second before playing it, and it was better but couldn't understand shit KaKaRoTo says (5:35 AM): then I buffered 10 seconds before playing chunks of 10 seconds, it was great! KaKaRoTo says (5:36 AM): but... you get a glitch in the sound every 10 seconds.. AND the latency is huge, lol KaKaRoTo says (5:36 AM): so I realized that snack has a sort of mini fadein/fadeout (or whatever) because it starts playing before the device is accessible or something.. and it has a latency between two 'play' commands KaKaRoTo says (5:37 AM): and that's bad considering that I receive chunks of sound every 40ms Vivia® {G} says (5:37 AM): KaKaRoTo says (5:38 AM): Streaming audio using sockets Snack sound objects can also be linked to socket channels. This allows you to play sound data coming in from a socket or to record sound data and write it to a socket. The following code creates a minimal audio server package require snack proc ServerCmd {sock args} { set snd [snack: ound -channel $sock] $snd play -command "[list close $sock];$snd destroy"