//Main Game Script //Global variables var xVelocity=0; // pc's x velocity var yVelocity=0; // pc's y velocity var acceleration=2; // pc's acceleration due to arrow key var depth=1001; // display depth for platforms; starts at 1 var platforms = new Array(); // platform data //initialisation code theLevel = new XML(); theLevel.ignoreWhite=true; theLevel.onLoad=parseLevel; theLevel.load("level0.xml"); imMask._visible = false; imScene.setMask(imMask); function parseLevel() { trace("Read level description."); var p=theLevel.childNodes[0]; //set up the background imScene.attachMovie(p.attributes.backgroundClip,"i"+p.attributes.backgroundClip,0); //set up the player's character(pc) imPC._x=Number(p.attributes.xStart); imPC._y=Number(p.attributes.yStart); imPC.swapDepths(1000); trace(imPC._x); trace(imPC._y); // set up the platforms var q=p.childNodes[0]; parsePlatforms(q); } //functions onEnterFrame=function () { checkInput(); imScene._x -= xVelocity; imScene._y -= yVelocity; } function checkInput() { if(Key.isDown(Key.RIGHT)) { xVelocity += acceleration; } if (Key.isDown(Key.LEFT)) { xVelocity -= acceleration; } if (Key.isDown(Key.UP)) { yVelocity -= acceleration; } if (Key.isDown(Key.DOWN)) { yVelocity += acceleration; } } function Platform(x,y,w,h,v,clip,clipName) { this._x = x; this._y = y; this._width = w; this._height = h; this._visible = v; this._clip = clip; this._clipName = clipName; this.swapDepths(1000); trace("Platform func ("+this._x+","+this._y+")"); } function parsePlatforms(p) { numPlatforms=p.childNodes.length; for (var i=0;i