alias _coming "say_team $\$nick coming $[{%l}$]" alias _enemy_powerup "say_team $\$nick $R$R {$tp_name_enemy %q}" alias _enemy_rl "if $health < 1 then say_team $\$nick $R$R nmy rl $[{%d}$] else say_team $\$nick $R$ R nmy rl $[{%l}$]" alias _get_pent "say_team $\$nick $Y$Y get {$tp_name_pent}" alias _get_quad "say_team $\$nick $Y$Y get {$tp_name_quad}" alias _help "say_team $\$nick $Y$Y help $[{%l}$]" alias _lost "say_team $\$nick $R$R lost $[{%d}$]" alias _need "say_team $\$nick $Y$Y need %u $[{%l}$]" alias _point-4 "say_team $\$nick $B$B %x $tp_name_at $[%y$]" alias _point-3 "say_team $\$nick $Y$Y status %x?" alias _point-2 "say_team $\$nick $B$B {%x} $tp_name_at $[%y$]" alias _point "shownick; if $qt$tp_name_nothing$qt isin $qt$point$qt then else if $qt.$point$qt isin $qt.$tp_name_pent.$tp_name_quad.$tp_name_ring$qt then _point-2 else if $ledpoint = $tp_name_status_g reen then else _point-4" alias _quad_over "say_team $\$nick {$tp_name_quad} over" alias _replace "say_team $\$nick $Y$Y replace $[{%l}$]" alias _safe "say_team $\$nick $G$G secured $[{%l}$]" alias _status-3 "say_team $\$nick %A%a/%h %b $[{%l}$]" alias _status-2 "say_team $\$nick {%p} %A%a/%h %b $[{%l}$]" alias _status "if $qt$powerups$qt != $qt$qt then _status-2 else if $health < 1 then _lost else _stat us-3" alias _team_powerup "say_team $\$nick $G$G team {%p}" alias _took-3 "say_team $\$nick $B$B took {%X} $tp_name_at $[{%Y}$]" alias _took-2 "_team" alias _took "if $qt.$took$qt isin $qt.$tp_name_pent.$tp_name_quad.$tp_name_ring$qt then _took-2 else _took-3" bind ? _coming bind ? _enemy_powerup bind ? _enemy_rl bind ? _get_pent bind ? _get_quad bind ? _help bind ? _lost bind ? _need bind ? _point bind ? _quad_over bind ? _replace bind ? _safe bind ? _status bind ? _team_powerup bind ? _took