** Executing... ** Command: "c:\programme\steam\steamapps\lil_niko\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (14561 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 12 texinfos to 12 Reduced 2 texdatas to 2 (45 bytes to 45) Writing C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp 1 second elapsed ** Executing... ** Command: "c:\programme\steam\steamapps\lil_niko\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike" -fast "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp reading c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.prt 97 portalclusters 258 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 120 visible clusters (0.00%) Total clusters visible: 8143 Average clusters visible: 83 Building PAS... Average clusters audible: 96 visdatasize:3300 compressed from 3104 writing c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp 0 seconds elapsed ** Executing... ** Command: "c:\programme\steam\steamapps\lil_niko\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp 248 faces 32531 square feet [4684544.00 square inches] 0 displacements 0 square feet [0.00 square inches] 248 patches before subdivision 4936 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 437615, max 288 transfer lists: 3.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0109 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 39/8192 468/98304 ( 0.5%) brushsides 234/65536 1872/524288 ( 0.4%) planes 148/65536 2960/1310720 ( 0.2%) vertexes 507/65536 6084/786432 ( 0.8%) nodes 214/65536 6848/2097152 ( 0.3%) texinfos 12/12288 864/884736 ( 0.1%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 248/65536 13888/3670016 ( 0.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 145/65536 8120/3670016 ( 0.2%) leaves 218/65536 6976/2097152 ( 0.3%) leaffaces 321/65536 642/131072 ( 0.5%) leafbrushes 104/65536 208/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1730/512000 6920/2048000 ( 0.3%) edges 951/256000 3804/1024000 ( 0.4%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 14/32768 140/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 228/65536 456/131072 ( 0.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 336804/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3300/16777216 ( 0.0%) entdata [variable] 1733/393216 ( 0.4%) LDR leaf ambient 218/65536 5232/1572864 ( 0.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10008/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 14561/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 432290 bytes ==== Total triangle count: 654 Writing c:\programme\steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp 21 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\lil_niko\sourcesdk_content\cstrike\mapsrc\fy_niko.bsp" "c:\programme\steam\steamapps\lil_niko\counter-strike source\cstrike\maps\fy_niko.bsp"