/* Chance to hit; Max 95%, Min 30% if(chancetohit > 1000) { //if chance to hit is crazy high, that means a discipline is in use, and let it stay there } else if(chancetohit > 99) { chancetohit = 99; } else if(chancetohit < 5) { chancetohit = 5; }*/ //add chancetohit += 25; before the if statements //This should get players and mobs both a 25% chance more to hit, which is what mort wants.