void main() { object oPC = GetItemActivatedTarget(); if(oPC != OBJECT_INVALID) { //Only Fire when there is a valid target location locCopySpot = GetLocation(oPC); ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE),locCopySpot); // This line is debug to see if location is right object oCopy = CopyObject(oPC, locCopySpot, OBJECT_INVALID, "c_doppleganger"); //AddHenchman(oPC, oClone); //DestroyObject(oClone, 240.0); //ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDeaf(), oPC); } }