/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" #include "../../../../game/Player.h" bool ItemUse_item_wsg(Player *player, Item* _Item, SpellCastTargets const& targets) { if ( (player->isAttacked()) && (player->isInFlight()) && (player->isDead()) && (player->IsMounted()) && (!player->isAttacking())) { player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,_Item,NULL); return false; } player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); uint32 itemId = 8989893; uint16 dest; uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1, false ); if( msg == EQUIP_ERR_OK ) { player->DestroyItemCount(8989892, 1, true); Creature* Wsg; Wsg = player->SummonCreature(8989891, (player->GetPositionX()+1), (player->GetPositionY()+1), player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); Item* item = player->StoreNewItem( dest, itemId, 1, true); } else { player->SendEquipError( msg, NULL, NULL ); } return true; } void AddSC_item_wsg() { Script *newscript; newscript = new Script; newscript->Name="item_wsg"; newscript->pItemUse = ItemUse_item_wsg; m_scripts[nrscripts++] = newscript; }