using System; using System.Collections.Generic; using System.Linq; using System.Text; using WCell.Core; using WCell.RealmServer.Entities; namespace WCell.RealmServer.Help { // Represents a GM Ticket public struct Ticket { private string m_PlayerGuid; public string PlayerGuid { get { return m_PlayerGuid; } set { m_PlayerGuid = value; } } private uint m_Type; public uint Type { get { return m_Type; } set { m_Type = value; } } private float m_Position_X; public float Position_X { get { return m_Position_X; } set { m_Position_X = value; } } private float m_Position_Y; public float Position_Y { get { return m_Position_Y; } set { m_Position_Y = value; } } private float m_Position_Z; public float Position_Z { get { return m_Position_Z; } set { m_Position_Z = value; } } private string m_Message; public string Message { get { return m_Message; } set { m_Message = value; } } private string m_Timestamp; public string Timestamp { get { return m_Timestamp; } set { m_Timestamp = value; } } public Ticket(string PlayerGuid, uint Type, float Position_X, float Position_Y, float Position_Z, string Message, string Timestamp) { m_PlayerGuid = PlayerGuid; m_Message = Message; m_Position_X = Position_X; m_Position_Y = Position_Y; m_Position_Z = Position_Z; m_Timestamp = Timestamp; m_Type = Type; } } }